Many people were upset that the copper bulb's delay was changed. To understand why, we must understand how delay works in Minecraft.
Most aspects of the game are processed in discrete time steps known as ticks. 20 of these ticks happen each second. However, most redstone components can only update 10 times per second, because they have 2 ticks of delay (or some multiple such as 4, 6, 8, etc.) This gives us two important measurements for delay in Minecraft: game-ticks (gt), and redstone-ticks (rt), equal to two game-ticks.
While there are exceptions, most redstone components update at the same rate so that they behave reliably when used together. But some mechanisms such as fast piston doors require game-tick accuracy. When the copper bulb was introduced, it realized the construction of simple and fast 1gt delay generators. But since it didn't work well with repeater/torch logic, the delay was removed. This upset a lot of technical players.
But we don't have to prioritize compatibility over a technical novelty. We can do both! We have four copper bulb variants: normal, exposed, weathered, and oxidized. Let's give them each their own delay!
- 0gt: Normal
- 1gt: Exposed
- 2gt: Weathered
- 3gt: Oxidized
This makes consistency the default, but still provides game-tick precision for technical players. Having the bulb slow down with age adds to copper's unique identity, and beeswax can be used to prevent aging or obtain a specific delay. Let's give players more options!
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