Fixing Enchanting with Trial Chambers!
Player's don't love enchantment RNG, and grinding villagers is dull. This is an addition to the enchantment system that lets players learn magic as they play, and rewards visiting trial chambers.
There are 6 types of rune. Each run through of the trial chambers would reward the player with 3-10 random runes. The player can combine any 3 runes with paper to create an Enchanting Scroll. The runes used, and order in the crafting table determines what enchantments they will apply when used. Which enchantment is given is randomized for each world, so experimentation is key.
Enchantments that share a typing will have similar recipes. The first rune in the set determines the "family" of enchantments it will make, so if you made a green-blue-green and got respiration, you know that depthstrider and aqua affinity also start with green.
The final rune relates to the function of the enchantment. If Fire protection ends with a purple rune, then the other protection enchants will end with purple as well!
- The player can burn an enchanting scroll in a fire, and will get particles and sound effects that hint at the enchantment. A bane of arthropods scroll might make the sound of an bee being hit, and make particles that look like spider eyes.
- If a combo of runes doesn't correspond to a valid enchantment, you can't craft it
There are some benifits for taking the extra effort to lean and use runes:
You ALWAYS get a max level enchantment!
Different trial's could have different rune rates.
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