I would like Evoker's behavior to be consistent with Java.
Bedrock Edition's Evoker has a very long magic cooldown.
Bedrock has a cooldown of 6 seconds for magical spells, but it needs to be reduced to 3 seconds like in Java.
Summoning Vex also takes about 5 seconds from the start of the spell, but this also needs to be shortened from 0.5 seconds to 1 second.
Also, in BE, when the Evoker sees an enemy, it will first summon the Evoker's Fang, but like in Java, you should first summon Vex.
And in BE, the Evoker's Fang deals 6 damage regardless of the difficulty level, but it should be changed depending on the difficulty level like in Java.
Also, like Java, Vex should die after a certain amount of time.
Evoker drops Totem of Undying, so BE should be a little stronger. Obtaining the Totem of Undying should be difficult.The current behavior is weaker than Vindicator or Pillager in some cases.
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