The fletching table should get some real functionality. My suggestion is the use of different metals and rare minerals for arrowheads: iron, amethyst shard, gold, diamond, netherite, copper, and echo shards. This should not only change the arrow textures, but possibly also change how they physically work. For example, gold and netherite shouldn't go as far but do more damage (because they are heavier), or maybe, amethyst shards take more durability away than other arrows, etc. Dyes should also be usable to change the color of the arrow feathers, for further customization.
Perhaps, because of the stacking issues that would arise due to all of these customizations, a new storage items needs also to be implemented: the quiver. I don't know exactly how this would work, but something like the following: You can put up to 64 arrows of any type in it. Then, you should be able to hold it in your off hand, where it will show the currently selected arrow from your quiver, you can press a button to change the currently selected arrow (to get the one you want) and then, when you use a bow/crossbow then that selected arrow is shot. This might need new key bindings, which could be hard to implement for mobile.
In the creative inventory there should only be an arrow for each material head (flint, amethyst, copper, iron, gold, netherite, diamond) and not for each color (it would take up too much room, and be a waste of space, unless they got their own sub-menu).
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