A feedback area designed for scripting and mods suggestions and feedback. Please note bug reports and support issues will be removed.

34

Make the way blocks are added to the game completely data driven

6 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 4
    Registered User commented
    Comment actions Permalink

    Dude how has this gotten both 0 comments and 0 votes?! Outrageous. Perfect idea!

  • 2
    Registered User commented
    Comment actions Permalink

    i want vanilla blocks to me moddable

  • 1
    Registered User commented
    Comment actions Permalink

    Oh, and make sure that you can use java files like native code in java programs, for things that you can't do with commands or whatever is being used.

  • 1
    Registered User commented
    Comment actions Permalink

    please add this mojang 

  • 1
    Registered User commented
    Comment actions Permalink

    For the guy who wants to be able to write Java scripts, I don't know a lot about coding, but I'm pretty sure that's only a massive security risk. Either everything you'll want to do must be natively supported (likely), there is a massive influx of commands that'll allow many things to be possible (most likely) or there is a custom scripting language that may be used that Minecraft can recognize and act upon (unlikely).

     

    Being able to use an in-depth scripting language as well as define major aspects of the game with data (blocks, items, entities...) datapacks could essentially become local mods/a modding API. Simply log onto a server and BOOM, loads of custom content.

    I really don't understand why stuff like this isn't getting attention. I kinda understand why people say they don't feel heard - though it's always exaggerated. But really, add this already. People have been wanting it for years.

  • 1
    Registered User commented
    Comment actions Permalink

    For the guy who said java files pose a huge security risk:
    yeah they do, but they also allow much more than datapacks ever will, datapacks are inefficient and affect performance, alot at that, take a look at any content pack out there (not the small ones, or ones that only add advancements, i mean actual content datapacks), they quite literally kill performance with time, this is likely due to how datapacks and commands inherwently work and probably cant be fixed, now on topic again, instead of allowing to write java "scripts" push out a development kit or an api and add a builtin modding system so we can load jars as mods, and make it so the game downloads server mods (e.g
    server has mod x, y, z with versions 1.1, 1.0, and 1.2, client has mod y with version 0.9 -> client downloads correct version and missing mods automatically) just like bedrock, this will likely require a huge recode on the registry side, but would 100% be really damn good, please add it mojang ❤️