Suggestion: Players should be able to go into their "Game rules" menu while creating a new singleplayer world, and see a setting called "maxHealth". What this can do is when altered, gives the player a generic health base different than the standard 20 health (10 hearts) For example, If I went into this theoretical setting and changed the maxHealth gamerule from 20 (Default) to 40, I would start my singleplayer world with 20 hearts (40 health points). And without the pain of having to do it with commands. Now people will say "The attribute command is for just that" but hear me out, this will make worlds and servers such as half a heart hardcore, or UHC survival worlds MUCH easier to set up, and I think the community would really enjoy this addition if it does come into consideration. Thanks for your time reading this, I hope you consider it. -StarJayBoy
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