Depending on where your trial chamber is, you'll get different loot, mobs, traps, and puzzles. Naturally the design would also be different for all of these different chamber types.
Desert: TNT traps, TNT on minecarts, falling sand, cactus, suspicious sand, uses sandstone in its design. Creepers and Husks are your enemies here. Crypts/Tombs can be found.
Snow/Ice: Powdered Snow Traps & Puzzles, Water, Ice, Packed Ice. Underwater battles with drowned. Guardians may appear here.
Savanna: Lava! Because its hot! And fire. Fire that burns indefinetely. Fire themed puzzle stuff. Wooden obstacles that you need to burn down (or you can break em which is slower). Perchance there would be a small fire elemental mob that sets every block it steps on aflame?
Jungle/Swamp: Arrow Traps, Bamboo and Jungle Woods. Regular mobs would work just fine.
Plains/Generic: Copper, Breeze, Tuff Bricks.
Now, you may be asking: How do find all of these?
There would be maps in temples. If we wanna see all of these trial chamber types you'll have to trade with some cartographer villagers.
Temples woud be a prelude. A neat little taste of what's to come. Naturally we'd add an ice temple and whatnot for this to work
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