If the trial chambers are supposed to be a challenge, their walls should not be able to be broken. Not to mention, the huge amount of copper on it is another thing that seems out of place.
The trial chamber should, in my opinion, be a progression to the objective, defined start and end, with some checkpoints being the trial spawners.
Plus, it would be cool to see it having part of its structure on the surface, e.g. a dungeon entrance (I just saw a peek of something going this way on twitter, and it made me very hyped). It makes more sense than finding them randomly while mining, besides, we just have the deep dark’s ancient city that has got this aspect.
Please share your ideas. I would love to discuss with you.
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