Hello there!
Hello, I come to propose the implementation of a metal bow with different characteristics + a level system.
[OPTIONAL]Before use a metal bow you will need to improve up your weapon level
ATTACK STATISTICS 3 more attack points than a wooden bow Being a much more powerful weapon, you may need to craft different pieces of metal to form one. For example 3 horizontal ingots for one piece or metal bar. 3 pieces/metal bars in horizontal to craft the bow, needing a total of 9 ingots. (Enchantments would make him more powerful) LEVEL SYSTEM: Starts at 0 Every 25 enemies defeated the character : LVL 1 10% + loading speed Defeat counter is reset. Every 50 enemies defeated: LVL 2 18% + loading speed 10%+ Damage
Defeat Counter is reset.
LVL 3
Every 75 enemy defeated
+ 25 % Double Droop Chance
And so.
EDIT: The enemys will be deafeated whit the iron bow
That's my idea, to give more importance from feathers and flints
THANKS A LOT for reading
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