i was thinking of adding a neutral hippo mob. i know your against hostile mobs being real life creatures, but there are already llamas, goats, etc. so, i was thinking these mobs could spawn in jungle, desert, and savannah river biomes, so any river that flows through those biomes has a chance of spawning up to 5 hippos. hippos are herbivores, so they can be bred with something like sea grass or just regular grass. when the player is in the river that a hippo is also in within 15 blocks of, if the player is in the river for 20+ seconds the hippo has a chance of charging at the player are doing a bit of damage. easy mode: 1 heart, normal mode : 2 hearts, hard mode: 3 1/2 hearts. for every 10 seconds the player is in the river within 15 blocks of a hippo, the chance of the hippo charging at the player increases by 10%. however, the timer resets/stops when the player exits the river, is over 15 blocks away from the hippo, or enters a boat. when the hippo attacks it just does one charge at the player and then swims away, similar to the goat. when attacked the hippo will charge at the player. the hippo could have 30 hearts and when bred the baby hippo will be passive towards the player that bred it. when killed hippos have a chance to drop the hippos ear which when right clicked on a juke box or note block that player put down only the player can hear the noise the block makes similar to how headphones work. the player must hold the hippos ear in their hand/off hand for it to work.
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