So, I had an idea for a unique drop that could tie into the experience of the trial dungeon itself. I think it'd be cool if there was an AOE with mining fatigue when you first enter the trial dungeon. The only way, currently, to give that AOE is with a Temple Guardian. But, what if there were a sort of debuff beacon that was redstone activated, deep within the temple? This would mean that upon first entering the temple, you'd have to play it as it is, but once you triumph over it, you're free to do what you please with it.
Obviously, it'd have to be done in such a way that the entrance to the trial dungeon is still accessible via mining, so what if there were nodes that kind of determined the area that the debuff beacon affects, which could be set up sort of like the jigsaw blocks. And the crafting recipe for the debuff beacon, and the nodes, would involve this new drop from the Breeze. I'm not sure what it would be, maybe a "Breeze Spirit" item or something, but it would also introduce a new way for people to create dungeons for other players within survival mode Minecraft. Which I think would fit right in with the tinkering aspect that Mojang is trying to bring to 1.21. There could also be options to use other debuffs, like blindness or slowness, sort of like a regular beacon.
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