Minecraft, honestly, is just too easy. Hear me out, there's literally people who upload weekly playing their hardcore worlds, building megastructures and stuff and there's just not much a challenge, and things that are challenging become too easy with little reward for after you've completed them, like raiding a ancient city, fighting the ender dragon etc. What I'm saying is that Minecraft needs bosses that reward you, this can a boss or different type of raid that rewards experience points, or maybe a boss that gives special ores or items that you can use to craft new weapons. The thing is, that even without enchanted netherite you will have trouble dying, ( if you aren't trying to die ). But hold on that, the boss or challenge ( let's call it a challenge ) cannot give a item that makes the game too easy or easier, it needs to drop/ give the player a item that improves quality of life but at the same time something thats expansive to all types of players. I'm not suggestin' anything specific, no, I'm trying to give an idea of what minecraft SHOULD be adding. Remember, don't make the game too easy but give the player a reward. Not only that, but the more achievements a player gets, the more difficult and abundant mobs should be. Its the nature of minecraft for players to automate things that should'nt be, that's what makes minecraft, minecraft, but there should be some sort of challenge.
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