With the mechanic of calibrated sculk sensors we can now listen to specific signals being seen in the wild, but we have no consistent way to send a signal. I'd propose a sending mechanic to read the signal strength coming into the block and send it via amethyst blocks. Id suggest either letting amethyst blocks receive a signal and then relay that signal to any sensor that can pick it up or creating a calibrated sculk transmitter that receives the signal strength and then relays it via an adjacent amethyst block.
The application could be used with redstone logic and pulse extenders to only trigger an event if a signal strength of say 3 and a 6 is received, making a multichannel wireless redstone.
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