Discuss Minecraft's villagers, illagers, NPCs, and other humanoid characters. Share feedback on their behavior, professions, interactions, and role in the game, as well as ideas for new humanoid characters.

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Biome Based Trades

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    Registered User commented
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    To add onto this, I think the most logical profession to be biome specific would be fletchers with tipped arrows.

    Slowness and weakness for tundra. Speed and strength for plains. Poison and harming for swamp. Health and regeneration for savannah. Feather falling and jump boost for jungle. Night vision and invisibility for taiga. Fire resistance and water breathing (idk where else to put this one) for desert.