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Discuss crafting, combat, enchanting, progression, and other core gameplay systems in Minecraft. Share ideas and feedback on how the game feels to play.

8

Thick, Mundane and Awkward Potions

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    I would agree the Thick and Mundane need some mechanics as well, with Mundane being potions that Mundane have weak effects and a drawback (like slowness or fatigue) which would make them progressive in terms of access of material since you can find brewing stands in villages. 

    Thick could be used to make potions that can be applied to armor or weapons using a crafting table and have a limited number of uses/durability tied to the effect.