The 23w31a concept for rebalancing villagers is a good idea in concept. Having a more direct, less rng, route to important enchantments that takes more effort than place lectern is a great idea. But the change isn’t quite there and highlights some other pain points in regards to anvils and enchanting tables
Librarian master trades not being maximum level feels really bad. For the amount of work put in to move villagers to their respective biomes and upgrade them being rewarded with sharpness 3 or unbreaking 2 is incredibly underwhelming.
Anvils break incredibly quickly when you need to combine every book and it costs exorbitant amounts of exp. Plus the “too expensive” mechanic which can now easily locks people out of late game gear. Either book trades should be max level or anvils need a rebalance.
Villagers and anvils also highlight how enchanting tables scale very poorly into late game gear and feel very underwhelming/inconsistent. There’s no way to consistently have a route to late game gear with the enchanting table. It hasn’t changed for quite a long time and it shows. I’d love to see it updated so it scales into late game rather than anvils being the objectively superior method. Maybe letting you enchant an enchanted item at an increased exp/lapis cost, adding new enchantments and boosting the ones already present. Some way to make it consistent in late game, that’s what it’s always lacked in comparison to books, anvils, and villagers.
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