I would like to give some feedback on the changes made in the new snapshot, this is not me not liking the changes or wanting extra options or anything like that, just what is on my mind and what is probably on yours,
- (villagers can't be cured more than once for mass discounts), on paper this concept sounds good and all and sounds like a fair balancing change, but for some of the more expensive villagers I fear people will stop using those villagers because they don't think its worth the effort, this is most likely not the case but id like to say it just in case.
- (Experimental: Villagers of different biomes now give different special trades), on paper this sounds like a good idea but only a good idea when there are villages in those biomes, jungle biomes, and swamp biomes are yet to have villages so having to move villagers all the way out of your trading halls to one of those biomes just to breed a couple and bring them back can make some people not want to pursue that route and abandon those villagers totally, this could throw all the work Mojang put into those villagers out the window and could also "Lock" certain trades from certain people or make it extremely difficult to get.
those were really my main 2 points about villagers, again this is not a professional review on a game mechanic just a random player's thoughts on items so I'm happy to be corrected, whatever the future may hold I know Mojang will try their best, thanks for reading.
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