After looking a bit into the recent snapshot, I can agree on the nerf to the Zombie Cure to being hard-capped, and modifying the Wandering Trader, but suddenly re-vamping the enchantment trades out-of-the-blue with seemingly random enchantments both being un-maxed (at Master Level) and pinned to different 'biomes' seems... out of place and confusing to even experienced players.
I understand not wanting players to get 'Late-game' status gear fast-fast, but today's players (those adept and more) can already obtain a steady set of Diamond gear (Tools n' Armor) within 2-3 hours into a world, even with ore nerfs, so that idea already loose in the foundation.With the recent snapshot change, it feels more punishing to players that try and make tools/armor that will both last a long time, and be effective enough for their purpose, while not reaching the ^[TOO EXPENSIVE!] limit the Anvil has, An 11+ year old feature!!
If the enchant-side of Minecraft is being modified, please look into why players rely on the villagers in the first place! We are stuck trying to (literally) calculate on making an effective tool/weapon/armor without having to fight a decade^ old feature and the RNG of the Enchantment Table!! If the change is to combat players trying to "MinMax" enchantments via villagers too early into a given world, please give the anvil some changes too! We older players yearn for a better use over the occasional Rename & Combine uses.
(Anvil Repairing died 7 years ago via Mending)
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