I'm not so sure that having so many more entities that players are going to create to get all the enchants from librarians are in the best interest of the players or servers. Although it is highly unlikely that all these chunks will be loaded at the same time with all these entities, the negative impact it could have on server TPS is possible. It seems that the only thing this change has created is a time sink. If Mojang is trying to balance the game so it is not beaten so quickly I would like to remind the developers that even after the dragon is defeated (day 1 or day 365), the game goes on. There is so much creativity already in the game to keep players attention. Adding additional difficulties with the librarian changes are going to cause more disappointment than pleasure in the game imo. However, keeping along the same train of original thought, implement these changes of a guaranteed trade for certain books to be easier to obtain by going to these biomes, but not eliminating trades or making certain books obtainable only by creating a village. Cycling villagers is already a challenge and to some a time sink. But to get the best book for the best price, you must sacrifice time. That is challenge enough imo.
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