improve pvp and pve with jeb's ideas, and maybe add some improvements to the damage system ,
It is not something very important but in my opinion it would be something that the community likes a lot, not only because of the pvp tryhards but also to increase the difficulty with some new additions such as:
3-4 second bleed that removes 0.5-1 damage with 50%
10%-20% chance to block a hit if hit at the same time
hits on the back 30% more damage (crit only)
nerf shields in pvp and buff them in pve example pvp a sword breaks a shield faster (does not disable it) and example of pve a zombie - skeleton etc breaks the shield slower
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