So I’ve noticed a vocal community on twitter asking for more survival, extrinsic based content as they feel Minecraft’s survival mode has became boring since the nether update and I agree.
One suggestion I propose is to lock the (potential) deep dark dimension behind the ender dragon. This give the game a deeper level of progression without the development team having to do much and would make the journey to the dimension feel earned.
The ancient city is also recommended for late game players so this actually makes sense.
Next would be to increase the difficulty of mobs after killing the ender dragon, or maybe some new stronger mobs to expand the variety in the over world.
This is to keep the player engaged with the game, post ender dragon And to keep the player from feeling overpowered.
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