This category is for feedback regarding Minecraft Dungeons, an all-new action-adventure game, inspired by classic dungeon crawlers. To talk about dungeons IN the current game of Minecraft, please use the Structures category. Be sure to separate your ideas so people know what they're voting for. Bugs, support issues, gameplay questions, ideas that already have threads in progress, and things covered by the FAQ will be removed. Thanks, and enjoy Minecraft Dungeons!

8

The camp should have a Uniquesmith and a Gildsmith

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    Registered User commented
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    To avoid making the game to easy, how expensive would these smiths have to be?

  • 2
    Registered User commented
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    This should be regarded as a luxury, the cost should lean towards the expensive side and it may also be unlocked during the late stages of the game.

  • 0
    Registered User commented
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    I like this idea, but the cost would need to be pretty steep in order to compensate for the lower difficulty these merchants would introduce. Not to mention the method of obtaining them would need to be pretty late into the game, maybe around Apocalypse 7 could work since you'd have enough money to use the smiths by then due to their steep pricing. Maybe they could even use the unused Diamond Dust currency to trade with instead of/in addition to gold and/or emeralds.

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    too many of the "junk" items you get have gody enchants, this would be the equivalent of getting like 40 gilded uniques a run. no matter the cost, if you just have a lot of emeralds and gold it would effectively be like getting 40 unique gildeds a run because you would only spend the gold/emeralds on the one in 30 item with godly enchants, if that makes sense.