The banners can be used as individual flags for the players and to highlight the banners we can add them to the shields, but because the banner has a higher pixel quality than the studies, the figures made by the players can look strange (deformed and altered, for example).
Based on that, I'm proposing to be able to combine the banner with the helmet and when equipped on the character, it would be possible to see the banner (in addition to also being able to separate the banner from the helmet if the player wants to through crafting table).
Maybe you think "that would make customizing the dark useless" or "how could that be useful?". Some reasons to confirm the importance of the resource:
• In a group we could make a flag for the base and we would put it on the helmet next to the banner and on the shields with banner we could put (simple) figures of each player.
• Player classes in a base would have players with red shields meaning attack and blue shields defenders and nodes helmet with banner the base flag.
• The banner on the helmet would be good for friends who would get lost in the game (even in the dark it would make the player stand out from the mobs by the banner).
• Enhanced visuals for the player and would increase the importance of banners.
• It takes advantage of existing mechanics, as it is possible to place a banner on the player's head through consecutive commands.
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