Rather than just having Calibrated Sculk Sensors (CSS) react to one particular vibration strength, we could have them react to signals stronger or weaker than the input signal as well.
Just like you can right click a daylight sensor to switch between being active at night or at day, or a redstone comparator to switch between Compare and Subtract mode, you could reight click the CSS to switch between three modes. Greater-than, Less-than, and Equal mode.
Equal mode is the same as what's in the snapshot. You input signal 8, the CSS reacts to vibration 8.
Greater-than mode only reacts to stronger signals, so input signal 8 = CSS reacts to vibration 9 or more.
Less-than mode is the opposite. Input signal 8 = CSS reacts to vibration 7 or less.
The modes could be visually distinguished by the line of amethyst from the input side of the CSS and up to the crystal. Equal mode, the line is uniform in width. Greater-than, the line gets wider towards the crystal. Less than, the line gets more narrow towards the crystal.
I feel like the addition of these modes could save a lot of space in redstone builds, if you don't have to build identical circuits for signal 1, 2, 3, 4, and 5, for example. Just set the one CSS to Less-than 6, and you're done.
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