This is a very technical redstone problem but its something that needs to be addressed, and I havent seen any posts like it. On Bedrock edition there is a problem with the way certain redstone components update with game ticks. Most specifically Im talking about powered rails and observers. Basicly observers are supposed to be an instant activation device, and every 2 game ticks they update to see if something has changed. This is the same for powered rails. But theres a problem, observers are checked only on even ticks, but powered rails are checked only on ODD numbered ticks. (there is 20 ticks in a second) This means that while the 2 components are meant to be instantaneouse activation devices, the difference of which game ticks that they are checked upon makes it so that there is always atleast a 1 tick delay.
This could be fixed by making it so they are both checked on even ticks, and would be an easy fix.
While this may seem like a petty suggestion, this would help make alot of redstone on bedrock edition a ton faster and wouldnt break many if any, redstone contraptions. From a advanced redstone perspective this would help bedrock edition redstone so much! ( Especially for the complicated machinery, specifically in 0 tick doors.)
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