The new interaction entity is a great alternative for input detection, but just like all other methods, it's flawed, since it blocks interactions with everything but the entity itself. For example, you can't open a chest or attack mobs inside of an interaction entity.
The idea is to give it a new tag, that, if enabled, won't block any other interaction and just detects inputs passivly. This would turn the interaction entity from just another click detection method into the best click detection method.
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