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21

Updated "Create New World" experience in Java Snapshot

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    I thinks it's a good idea to overhaul old UI with a modernised create new world screen, with tabs and other helpful features, if it just creates the atmosphere the previous UI had. 
    Basically, you could remake all UI before you enter a the game in a similar fashion, to make it all feels smooth and cohesive. I would rather revert to the older UI than have a mix of different UI styles that not flow smoothly. Rather, you could combine the older UI with the newer UI to fix this issue.

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    Registered User commented
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    The U.I is very dark and the tabs don't feel like they're quite right.

    It also doesn't match the rest of the U.I

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    I feel like a fool for caring so much about the block game world create screen, but I do. The new UI feels soulless. I'm sure a lot of people put a lot of work into it, trying to mix old with new, but, with how spaced out and empty the screen is, it feels cold. The world page is thicker than the other two, extra has three things, one of which was already on the game tab. The bottom of all of them feel empty. The dirt background is iconic but a more lively background might help. Perhaps each Tab could have a different block? Maybe moving the layout of each tab closer to the centre? 

    The tabs are cool but add to that separated feeling and some of them make little sense to me. Is 'game rules' not not part of the game? Why is it in more? Why is 'experiments' in twice? Why do the true or false settings in 'World' have a separate side button while cheats in the 'game' tab is also true or false but has the classic button style? What was wrong with the import and export options?

    I'm confused and every time I go to create a world all I can think is the 'look at what they did to my boy' meme.