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Tuff golem

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    Registered User commented
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    But it's just an item frame with legs

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    Registered User commented
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    People want golems, catch is Copper and Tuff didn't really fulfill the most important part about a golem, utility in game play. Their cool-down mechanics are amazing, and honestly, I think they could be the bases for golems that fulfill the automation of tasks that are grindy (another common feedback request).

    Guard Golem-Walks along the edge of light zones (1-2), and growls at hostile mobs within 16 blocks, drawing Iron, Snow, or Wolves, to be ready for hostile mobs. A Mob that interacts with other mobs, and doesn't replace the function of them but makes them all more useful.

    Turret Golem-Doesn't move, has a limited (but reloadable and variable) ammunition inventory, it's basically a smart turret giving an option like the snow golem without the bonus of limitless snowballs, or producing of snow layers. 

    Fishing Golem-performs fishing for the player, it will take "naps" (like the tuff) and could even lose durability unless repaired. This would automate fishing in a visual way that would be slower than AFK, but useful as players can do other tasks.

    Farming, Lumber Golems- with a weathering/durability mechanic could balance again taking a grinding task away from players but still requiring engagement. It would also be a little less serfdom vibe compared to farm villager usage. 

    I'd love for more golems in Minecraft, there are niches they could fill and have utility, which is where I believe Copper and Tuff failed. A random signal or moving item frame aren't helpful for players.

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    The Tuff Golem can be in a raid for the illagers. the tuff golem can pick up drop item from the raid and if the player win then the tuff golem will be happy because it got save from the illagers. after raid it can get item from chest and help the player