This is part of the post "Ruined Cities." Refer to hub post: (Ruined Cities – Minecraft Feedback)
Ancient Gear would be unique loot to the ruined city. It would be a set of tools and armor (sword, pickaxe, axe, shovel, hoe, helmet, chestplate, pants, and boots) that generated with random stats. Each sword for example would have randomized power, durability, etc. This would be an interesting mechanic, because, for example, you could have a high power, low durability sword, whereas with the default swords you have wooden swords with low durability and low power, and as you upgrade, both durability and power increase (except with gold) until you get to netherite, which has both high power and high durability. Ancient gear would always be better than stone, but worse than netherite, thus allowing for mid-level gear which would be obtainable from raiding rather than from mining or trading.
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