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Iron Golem, Snow Golem Spawn Eggs and More in the Creative Inventory

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    Registered User commented
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    Not sure about the unused mobs like the Giant or Illussioner (until they get added) but the variants obtainable in survival/creative without commands like Brown Mooshroom, Killer Rabbit, and Charged Creeper should definitely have their spawn eggs in the Creative Menu for ease of access. The less stuff behind commands the better so we don't have to memorize them unless we need to put them in command blocks.