Share your thoughts on features being tested in the latest Bedrock Edition Beta and Preview. Keep in mind that not everything may be available, fully functional, or released as tested. General gameplay suggestions and feature requests belong to other categories.

16

Golems that aren't in the mob vote

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    Registered User commented
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    Интересно интересно

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    Registered User commented
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    I think they could, if they have utility, that is help the player in reducing grind or in a function that helps them in general gameplay.

    For example, a "guard" golem that patrols along light routes at light level 1 or 2 and "alarms" at hostile mobs (maybe attack), you could add in the copper golems oxidation maintenance for balance. If you put a lead on the golem it will follow you into a dark place, however, it won't alarm unless in a lite area. This gives you a mining buddy or a feature to have a "guard" at villages can could then be drawn in the Iron Golems. This is a tweak of the Glare which was almost right in utility, finding dark spots is handy, but having a mob that seeks them out to pout is annoying, one that partols in the light limit though, and growls at danger an improvement.

    Any Golem that could reduce the grind of farming, lumber, fishing, heck actual sorting, but take "nap breaks" like the tuff golem, would also have a strong chance to win, without replacing the function of the Iron or Snow golems (which honest the snow needs some upgrades). And honestly is a way to address the common mod and data pack QoL patching. The mechanics for Copper and Tuff mainanece were awsome what they did not so much.

    Golems are constructs designed to make a player's life easier, the most a player could have used the copper or tuff golem for (besides decor) would be a redstone randomizer, which doesn't play to the larger community. 

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    Registered User commented
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    I want the copper golem pls add that mob