Send us your feedback, ideas and suggestions for the next big Minecraft update!

57

The Curses

6 Comments

Please sign in to leave a comment.

Sorted by oldest
  • 3
    Registered User commented
    Comment actions Permalink

    I like this but i think those should be a lot more drastic like the two other curses. Like, vulnerability should give little to no protection for the enchanted.

  • 1
    Registered User commented
    Comment actions Permalink

    I like what the other guy said about vulnerability but I think it should be even more drastic possibly making it easier to be damaged or making the chest plate take more damage than normal while also providing little or no protection

  • 5
    Registered User commented
    Comment actions Permalink

    I would add
    1. Curse of secrecy - hides the durability of the item
    2. Curse of binding - hidden until it gets into inventory
    Cannot be dropped or transferred to a chest
    When compatible with recovery compass and the compass prevents them from dropping after death 5 times
    At the same time, recovery compass shows the coordinates of the place of death
    A regular compass shows the coordinates
    Coordinates are written on top of the hotbar when the item is in inventory
    This would be a good replacement for coordinates if mojang removed f3 from survival
    3. Curse of dressing - does not allow you to wear armor
    4. A mob that can apply a curse with some chance

  • 3
    Registered User commented
    Comment actions Permalink

    You can also make a curse that reduces the luck of a drop from a mob or block

  • 2
    Registered User commented
    Comment actions Permalink

    Curses are supposed to add challenge to the game. Plus, you can already give cursed gear to certain mobs.

    As a bonus, here's a curse idea.

    Curse of Poison - (Armor enchantment) gives you poison for 3-5 seconds (depends on level) after you get hit.

  • 2
    Registered User commented
    Comment actions Permalink

    A bit of a strange idea but hear me out, curse of conductivity, increases the chance you get hit by lightning while in a thunderstorm by x% for each piece of armor with this curse you have equipped, maybe something like 5% for each making it 20% maximum so it's not just a guaranteed lightning hit