Posted: 11 January 2022
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work-in-progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here's a list of what is new in this week's Beta! Please leave us any specific feedback or suggestions in the thread at aka.ms/MCFrogFeedback, and as always please search and report any bugs you may find at bugs.mojang.com
Experimental Features
Frogs
- Frogs no longer eat Goats! (MCPE-151536)
Features and Bug Fixes
Blocks
- Cocoa Pods placed on chunk borders don't break anymore upon reloading the World (MCPE-67479)
- Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
Gameplay
- Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
- Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
- Pillager Outposts now spawn the correct number of Pillagers and Golems (MCPE-141499)
Graphical
- Boats will no longer disappear when getting out of them after a long ride (MCPE-108568, MCPE-125388)
- Boat oars now have the same color as the Boat (MCPE-150492)
Mobs
- Untamed Cats can now be leashed
- Guardians and Elder Guardians no longer sink while targeting an enemy or the player
User Interface
- The Construction tab on the inventory screen now has the correct color when using Pocket UI
- Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)
- Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)
World Generation
- Chests and Monster Spawners now spawn correctly in structures (MCPE-23416) (MCPE-48622) (MCPE-97295)
Technical Updates
Stability and Performance
- Reduced memory and load times for ticking areas
GameTest Framework (Experimental)
- Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
- Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
- Added property headLocation: Location- Represents the location of the head of the entity
- Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
Animation
- Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
- Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
General
- Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
- When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air
Molang
- Added alland query.any to check if a value matches all or any of the following values
- Added in_rangeto check if a value is in the (inclusive) range between a min and max value
- Added query.in_range to check if a value is in the (inclusive) range between a min and max value