It’s been quite the trek, but we’re here. At the summit. The Caves & Cliffs Update: Part II is out today, completing the much anticipated cave update. What better way to celebrate than by climbing to the top of a higher than ever mountain. Let’s take a moment and just take in that view. Wait. What’s that sound. Don’t tell me that goat is back.
AAAAARGH.
Ouff! Ouch! Ow!
Where am I? It’s dark down here! It’s almost as if I fell a greater distance than I would have before today. Figures. While I try to get out of this dripstone cave, I hope you enjoy all of the new features that 1.18 brings. Could you pass me a candle before you leave? It really is dark down here.
FEATURES
- Added an “Allow Server Listings” option to opt out of having your name displayed in server listings
- Added an Online options screen where you can now find the Realms Notifications option
- Added new Overworld biomes
- Added noise caves and aquifers
- Added world autosave indicator for single-player worlds
- Axolotls now have their own, separate, mob cap
- Axolotls now only spawn in Lush Caves when in water that is above Clay Blocks
- Badlands Mineshafts now generate higher up
- Buried Treasure Chests may contain a Potion of Water Breathing
- Changed default brightness to 50
- Cod, Salmon, Pufferfish, Tropical Fish, Squid, and Dolphins now only spawn in water from height 50 to height 64
- Frozen Peaks biome
- Glow Squids now only spawn in water blocks under height 30
- If it is raining, sleeping will stop the rain and reset the weather cycle (in 1.17 sleeping would always reset the weather cycle)
- Illagers (Vindicator, Pillager, Evoker) no longer attack baby villagers
- New music has been added to the game
- New ore distribution and large ore veins
- Overworld build and generation limits have been expanded
- Raised the cloud level from 128 to 192
- Redesigned how effects look in the inventory screen, to allow them to show even with recipe book open
- Removed world types “Caves” and “Floating islands” from the world creation screen
- Sprinting is no longer reduced to walking when gently brushing your sleeve against a wall
- Tropical Fish now also spawn in Lush Caves at any height
- Villages are slightly more spread out
- World spawn selection algorithm has been reworked, now spawns player according to climate parameters
ADVANCEMENTS
- Added “Caves & Cliffs” for falling from top to bottom of the Overworld
- Added “Feels like home” for riding strider on lava for 50 blocks in the Overworld
- Added “Star Trader” for trading with a villager at the build height limit
- Added “Sound of Music” for playing music with a jukebox in a Meadow biome
BLOCKS
- Enchanting Tables now emit a low amount of light
- Using Shears on the tip of a Cave Vine, Twisting Vine, Weeping Wine, and Kelp will stop them from further growing
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items
- In the Stonecutter, a Block of Copper can be converted to 4 Cut Copper
- Restricted Big Dripleaf placement to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium
EFFECTS
- Your list of effects are now shown to the right of your inventory, instead of the left side
- When the inventory effects list is visible, it will be hidden from the game view to reduce screen clutter
- There’s now two modes of seeing the effect list: Compact and Classic
- Classic is the pre-existing list of effects, one after another
- Compact is a single icon for each effect, suitable for small screen estate
- The game will automatically switch between the two modes to suit the available screen estate (including having the recipe book open)
LARGE ORE VEINS
- Ore Veins are large, rare, snake-like underground ore formations
- Copper Ore Veins form between height 0 and 50 and are mixed with Granite
- Iron Ore Veins form below height -60 and -8 and are mixed with Tuff
MOB SPAWNING
- Monsters now only spawn in places where the light from blocks is 0 (sky light still prevents spawning like before)
MUSIC
- Added new music by Lena Raine and Kumi Tanioka to the Overworld (when playing in Survival Mode) and the main menu
- Added a new music disc from Lena Raine titled ‘Otherside’. This can be found rarely in Stronghold Corridor Chests or much more rarely in Dungeon Chests.
NEW OVERWORLD BIOMES
DRIPSTONE CAVES
- Contains plenty of Pointed Dripstone and Dripstone Block on the floors and ceilings, as well as within small pools of water
- In some places, you’ll find larger stalagmites, stalactites, and columns built from Dripstone Blocks
- Contains extra Copper Ore
- Drowned can spawn in aquifers inside Dripstone Caves
FROZEN PEAKS
- Smooth mountain peaks with ice and snow
- Spawns Goats and Yeti. Wait, no, actually it’s just Goats.
GROVE
- Snowy terrain with big Spruce Trees and Powder Snow traps. You might want to wear leather boots!
- Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
- Spawns Wolves, Rabbits, and Foxes
JAGGED PEAKS
- Dramatic jagged mountain peaks with Snow and Stone blocks
- Spawns Goats
LUSH CAVES
- Moss covers the floors and ceilings
- Spore Blossoms grow from the ceiling and drip particles
- Contains Clay pools with Dripleaf plants growing out of them
- Contains Azalea Bushes and Flowering Azalea Bushes
- The Azalea Tree loves to have its roots in Lush Caves, so if you find an Azalea Tree (either overground or in a cave) you know there is a Lush Cave beneath you
- Cave Vines with Glow Berries grow from the ceiling and light up the caves
MEADOW
- Large grassy and flowery biome that tends to generate high up on plateaus or next to large mountain ranges
- Sometimes contains a lone, tall Oak or Birch Tree with a Bee Nest
- Think Sound of Music!
- Spawns Donkeys, Rabbits, and Sheep
SNOWY SLOPES
- Very snowy terrain that can hide Powder Snow traps. I hope you kept those leather boots!
- Tends to generate on high-altitude terrain beneath mountain peaks or on hilltops
- Spawns Rabbits and Goats
Dripstone Caves in Minecraft 1.18. Click here for a link to the full-size image
NEW ORE DISTRIBUTION
- Changed ore generation to match the new world height, and to add more strategy to mining. There is no longer a single height level that is best for all ores – you need to make tradeoffs!
- Iron Ore generates below height 72, with a strong bias towards height 16. Iron Ore also generates above 80, with more Iron Ore as you go higher.
- Copper Ore generates between height 0 and 96, with a strong bias towards height 48. Copper Ore generates in larger amounts in Dripstone Caves Biome.
- Lapis Lazuli Ore generates below height 64, with a strong bias towards height 0. However, Lapis Lazuli Ore below height -32 or above height 32 cannot generate exposed to air. It will either be buried or inside water.
- Coal Ore generates above height 0, with a strong bias towards height 96 and above. Coal Ore has reduced air exposure, so you will find more Coal Ore buried or underwater than exposed to air.
- Gold Ore generates below height 32, with a strong bias towards height -16. Extra Gold Ore generates below height -48. Extra Gold Ore can be found in Badlands biomes above height 32.
- Redstone Ore generates below height 16. Redstone Ore generation gradually increases as you go below height -32 and further down.
- Diamond Ore generates below height 16, with more Diamond Ore the lower you go. Diamond Ore have reduced air exposure, so you will find more Diamond Ore buried or underwater than exposed to air.
- Emerald Ore generates above height -16 in mountainous biomes, with more Emerald Ore the higher you go. Emerald Ore below height 0 is very rare!
Ore Distribution in Minecraft 1.18. Click here for a link to the full-size image
NOISE CAVES AND AQUIFERS
- Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes! Noise caves come in three flavors:
- Cheese caves: Like the holes in swiss cheese. These often form caverns of various size.
- Spaghetti caves: Long squiggly tunnels, sometimes wide like tagliatelle
- Noodle caves: Thinner, squigglier, and more claustrophobic variant of spaghetti caves
- No, they aren’t loud. The “noise” part of noise caves is a technical term and has nothing to do with sound.
- The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems
- As with carvers, noise caves form cave entrances where they intersect the surface
- An aquifer is an area with local water level, independent of sea level
- Aquifers are used during world generation to generate bodies of water inside noise caves
- This sometimes results in large underground lakes
- They can also form inside mountains and on the surface
- Aquifers below y0 will sometimes be lava aquifers instead of water aquifers
- Magma Blocks sometimes generates at the bottom of underground bodies of water
- Underwater cave carvers and underwater canyons have been removed, since aquifers are used to generate water in caves instead
SPRINTING
- Previously, any collision with a block would reduce sprinting to walking. Now, for very minor angles of collision with a block, players retain their sprint. For larger angles of collision, the old behavior is retained.
UPGRADING OF OLD WORLDS
- The transition between new and old terrain is less “cliffy”
- Will surface height blend? Yes.
- Will biomes blend? Yes.
- Will caves blend? Your mileage may vary.
- In old chunks, if there is any Bedrock at y=0, the sections below non-air blocks will be filled with new generation
- The old Bedrock between y=0 and y=4 in old chunks gets replaced with Deepslate
- A new Bedrock layer is placed at y=-64
WORLD GENERATION
- Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks
- Underground features, structures, and caves generate all the way down to y-64
- Exception: Diorite, Granite, Andesite, and Dirt will not generate below y0
- Tweaked size and positioning of Diorite, Andesite, and Granite generation
- Dripstone clusters can no longer be found in normal caves, only in Dripstone Caves biomes
- Starting from y8 and below, Deepslate gradually replaces all Stone
- Deepslate blobs no longer generate above y0
- The terrain shape and elevation varies dramatically, indepedently from biomes
- For example, forests and deserts could form up on a hill without needing a special biome just for that
- Less Diorite, Granite, and Andesite generates above y 60
- Strips of Gravel can generate in stony shores
- Swamp trees can grow in water 2 blocks deep (instead of just 1 block deep)
- Removed water lake features, aquifers provide local water levels
- A bunch of biome variants with simular features but different shapes have been merged into one, since the shape is controlled independently now
- Renamed some biomes
- Geodes now only generate up to height 30
TECHNICAL
- Added an accessibility option to stop the sky from flashing during thunderstorms
- Added fall_from_height and ride_entity_distance advancement triggers
- Changed nether_travel to match other similar triggers
- Added an option to specify the audio device used by the game
- Replaced light and barrier particles with block_marker
- Replaced the clientbound chunk update network packet with another one that additionally contains light update data
- The separate light update packet still exists and is sent when a light update happens without a chunk update
- New video setting called “Chunk Builder”
- Changed the prioritization order of the chunk rendering pipeline
- Unrendered chunk holes in the world should not appear anymore while flying fast with high render distance
- View distance now causes chunks to load cylindrically around players instead of in a square
- Added “Toggle Sprint” and “Toggle Sneak” to the Controls settings
- Moved Keybinds out to their own settings screen, accessible from Controls
- Information about the world generation noise is now displayed on the debug screen
- Added illageralt, rune-like font from Minecraft Dungeons (currently only usable via commands)
- Added startup option --jfrProfile and command jfr to start profiling with Java Flight Recorder as well as a few custom events
- Loot table functions set_contents and set_loot_table now require a type field with a valid block entity type
- Added new loot table function set_potion
- The maximum amount of background threads are increased
- Worlds last saved before Minecraft 1.2 (pre “Anvil”) can no longer be opened directly
- Data pack format has been increased to 8
- Resource pack format has been increased to 8
- --report option in data generator now creates reference files for the entirety of the worldgen, instead of just the biomes
- Removed length limits for scoreboard, score holder, and team names
- Standalone server.jar now bundles contains individual libraries instead of being flat archive
- Size limit for server resource packs has been increased to 250 MB
- Servers can now set property hide-online-players to true in order to not send a player list on status requests
- New setting called “Simulation Distance”
- Mob spawners can now override light checks for spawning
- Added telemetry for world loading
ADVANCEMENTS
CHANGED TRIGGERS
NETHER_TRAVEL
- entered condition is renamed to start_position
- exited has been removed since it was identical to player.location
NEW TRIGGERS
FALL_FROM_HEIGHT
- Triggered when a player lands after falling
- Conditions:
- player - a player for which this trigger runs
- start_position - a location predicate for the last position before the falling started
- distance - a predicate for the distance between start_position and the player
RIDE_ENTITY_IN_LAVA
- Triggered for every tick when a player rides in lava
- Conditions
- player - a player for which this trigger runs
- start_position - a position where the riding started (first tick on lava)
- distance - a predicate for the distance between start_position and the player
CHUNK BUILDER SETTING
- This setting determines if chunk sections are updated immediately during a single frame, or asynchronously using threads
- “Fully Blocking” corresponds to the previous way chunks were updated, which prevents potential visual gaps when blocks are destroyed
- “Threaded” will significantly reduce stutters when blocks are placed or destroyed (especially with light sources), however brief visual gaps may rarely occur
- “Semi Blocking” is the middle-option, and will only immediately update chunks that are deemed important, otherwise updates occur asynchronously using threads
JAVA 17
Minecraft now uses Java version 17. If you are using a default setup, the Launcher will download and install the correct version. If you are using a custom Java setup, or a third-party launcher, you will need to ensure that your Java installation is version 17 or above.
JFR PROFILING
CUSTOM EVENTS
All events are enabled when starting the profiling using either jfr start command or --jfrProfile startup flag.
If profiling is started through any other means for monitoring purposes, only the ServerTickTime, LoadWorld and NetworkSummary are included by default.
- minecraft.ServerTickTime: periodic event (1 second intervals) exposing average server tick times
- minecraft.NetworkSummary: periodic event (10 second intervals) reporting total packet sizes and counts per connection
- minecraft.PacketReceived | minecraft.PacketSent: network traffic
- minecraft.ChunkGeneration: time taken to generate individual chunk stages
- minecraft.LoadWorld: initial world loading duration
OVERVIEW
Java Flight Recorder (https://openjdk.java.net/jeps/328) is the internal JVM profiling tool bundled with the Java Runtime to analyze performance and runtime characteristics.
It’s a useful tool for exposing internal JVM performance metrics as well as custom metrics that can be monitored or analyzed using any stock Java profiler or monitoring agents.
PROFILING LIFECYCLE
A profiling run can be started using any of the following alternatives:
The run will then be stopped either by:
- --jfrProfile startup flag when starting a Minecraft server or client
- jfr start in-game command
- Regular Java CLI tools such as jcmd
- shutting down the JVM
- jfr stop in-game command
- jcmd CLI tool
REPORTS
A summary JSON report is written both to the log file and in the debug folder accompanied by a .jfr recording ready to be analyzed in i.e JMC https://github.com/openjdk/jmc or any other profiler tool supporting the format.
LOOT TABLES
CHANGED FUNCTIONS
SET_CONTENTS, SET_LOOT_TABLE
Added new mandatory field type. This type will be written into BlockEntityTag.id, to make sure that this tag can be correctly migrated between versions.
NEW FUNCTIONS
SET_POTION
- Sets the Potion tag on any item
Parameters:
- id - potion id
MAXIMUM AMOUNT OF BACKGROUND THREADS INCREASED
- Various background tasks including worldgen are executed on a background thread pool
- The default thread pool size equals the amount of available CPU threads, minus one
- The upper thread pool limit has been raised from 7 to 255, which should help higher-end machines with improved world-gen performance
- The upper limit can be overridden via the max.bg.threads Java system property, for example when running multiple servers on a single machine
MOB SPAWNING
- Monster spawning limits are now per-player, rather than global for each dimension
OLD WORLD CONVERSION
- Worlds last saved before Minecraft 1.2 (pre “Anvil”) now require conversion in a previous version of the game to be able to be opened
- We recommend that you upgrade your old version, 1.2 (pre “Anvil”) or older, to version 1.6.4 - worlds opened for the first time in later versions will have incorrect biome information
PARTICLES
BLOCK_MARKER
- Renders with a texture declared in the particle slot for a model assigned to the configured block state
- Is summoned with same syntax as the block particle (i.e. block_marker wheat[age=2])
RESOURCE PACK FORMAT
- minecraft/textures/gui/container/inventory.png now contains an extra sprite for a thin-layout version of the effect list in the inventory
SERVER BUNDLING
- server.jar now bundles individual libraries instead of merging all the files into a single archive
- This change is meant to solve certain problems related to Java modules
- On startup, server.jar will unpack libraries into a directory configured by bundlerRepoDir (default: working directory)
- To run a different main class other than the server, use the bundlerMainClass property (for example java -DbundlerMainClass=net.minecraft.data.Main -jar server.jar --reports) or unpack the jar manually and use the contents of META-INF/classpath-joined for command line
- If bundlerMainClass is empty, the program will just validate and extract files, and will then exit
- Server classes are now signed
SIMULATION DISTANCE SETTING
- A new slider which is available under video settings
- Entities, blocks, and fluids will not be updated outside of simulation distance
- Allows higher render distance with less CPU load
- There’s also a new simulation-distance property in the dedicated server properties
SPAWNER DATA CHANGES
Example:
SpawnData: {
entity: {
id: "minecraft:cow"
},
custom_spawn_rules: {
sky_light_limit: {min_inclusive: 10, max_inclusive: 15}
},
}
SpawnPotentials: [
{
data: {
custom_spawn_rules: {
block_light_limit: {min_inclusive: 0, max_inclusive: 15}
},
entity: {id: "minecraft:pig"},
},
weight: 2
},
{
data: {
custom_spawn_rules: {
block_light_limit: {min_inclusive: 5, max_inclusive: 10},
sky_light_limit: {min_inclusive: 10, max_inclusive: 15}
},
entity: {id: "minecraft:panda"}
},
weight: 1
}
]
- Spawners now support the custom_spawn_rules NBT in the SpawnData field and the SpawnPotentials list
- custom_spawn_rules currently may contain fields block_light_limit and sky_light_limit - both are integer ranges with fields min_inclusive and max_inclusive
- To make SpawnPotentials format similar to other weighted lists, structure was changed to {weight: <int>, data: <previous contents without 'Weight', 'Entity' renamed to 'entity'>}
- To accomodate that change, previous contents of SpawnData were moved to SpawnData.entity (making format of that field same as elements of SpawnPotentials.data)
TELEMETRY
In this release, we are re-introducing diagnostic tracking, which was part of Minecraft: Java Edition until 2018. We are bringing it back to better understand our players and to improve their experience. Specifically this information will help us prioritise various aspects of development and identify pain points. All data is treated according to GDPR and CCPA best practices and is used to develop a better-performing and generally more enjoyable Minecraft: Java Edition.
- At this point, the only implemented event is world load
WORLD LOAD EVENT
- Sent when loading singleplayer world or connecting to multiplayer server
- Contains following information:
- launcher identifier
- user identitifer (XUID)
- client session id (changes on restart)
- world session id (changes per world load, to be reused for later events)
- game version
- operating system name and version
- Java runtime version
- if client or server is modded (same information as on crash logs)
- server type (single player, Realms or other)
- game mode
WORLD DATA: CHUNK FORMAT
- Removed chunk’s Level and moved everything it contained up
- Chunk’s Level.Entities has moved to entities
- Chunk’s Level.TileEntities has moved to block_entities
- Chunk’s Level.TileTicks and Level.ToBeTicked have moved to block_ticks
- Chunk’s Level.LiquidTicks and Level.LiquidsToBeTicked have moved to fluid_ticks
- Chunk’s Level.Sections has moved to sections
- Chunk’s Level.Structures has moved to structures
- Chunk’s Level.Structures.Starts has moved to structures.starts
- Chunk’s Level.Sections[].BlockStates and Level.Sections[].Palette have moved to a container structure in sections[].block_states
- Chunk’s Level.Biomes are now paletted and live in a similar container structure in sections[].biomes
- Chunk’s Level.CarvingMasks[] is now long[] instead of byte[]
- Added yPos the minimum section y position in the chunk
- Added below_zero_retrogen containing data to support below zero generation
- Added blending_data containing data to support blending new world generation with existing chunks
WORLD GENERATION
- Bedrock layers now generate dependent on the world seed
- New random number generator for overworld generation
FIXED BUGS IN 1.18
- MC-7200 - Cave/tunnel generation may cut tunnels a bit too soon (fix included)
- MC-29274 - Withers will not pursue players in survival mode unless attacked
- MC-30560 - River through Eroded Badlands biome generates floating rock formations at water surface
- MC-32813 - Floating water / lava above caves / cave carver doesn't update water
- MC-44055 - Game fails to switch the audio output from one device to another after the game has started (from title screen)
- MC-46584 - Clicking and dragging MOUSE3 (Mouse wheel) over item slots incorrectly attempts to place full stacks in survival
- MC-49010 - Cloning pressure plates or buttons whilst they're activated keeps them pressed forever
- MC-50888 - Can get out of 30,000,000 area
- MC-53444 - You can get outside of the worldborder by mounting a rideable entity (boat, pig, etc.) outside of it
- MC-54119 - Can place/take water/lava/lily pads outside world border and inside spawn protection
- MC-54545 - Client render distance doesn't adjust to server render distance if they are different, causing faulty chunk loading
- MC-62550 - Worldborder not correctly initialized for the End and Nether
- MC-63340 - Sleeping always resets time until rain
- MC-65628 - Desert pyramids generate underground when using amplified or custom terrain
- MC-72831 - Water lakes can generate in deserts
- MC-73300 - "Saving Level..." text not appearing in pause menu
- MC-80824 - Spawning in some biomes causes "Unable to find spawn biome" warning
- MC-85975 - Slimes don't spawn in the swamp hills biome
- MC-96535 - Ambient property of potion effects with ShowParticles:0b is not disregarded
- MC-101334 - Required space for placing a boat is too small
- MC-101913 - The Ctrl+PickBlock on a blank sign still opens the GUI upon placement
- MC-101917 - Andesite, diorite and granite won't generate above a height of about 80
- MC-109260 - Full-width punctuation characters are rendered incorrectly
- MC-113425 - Player can interact with entities outside the worldborder
- MC-116359 - Status effects aren't displayed in inventory when recipe book is open
- MC-117800 - Half bed can be placed outside the worldborder
- MC-118134 - Item frame texture as an item uses texture of oak planks
- MC-121997 - Every dimension's world border is operating independently, and doesn't appear where it actually is
- MC-123277 - Too long scoreboard objectives and team names are not detected when commands are parsed
- MC-125033 - Old cave and ravine generation gets cut off unnaturally on chunk borders near water
- MC-126133 - Undercover ravines sometimes generate cut off at chunk borders
- MC-128762 - Strongholds do not generate in ocean buffet worlds
- MC-128770 - Woodland mansions still generate in dark forest hills
- MC-129266 - Jagged ocean transitions and slower biome generation
- MC-129485 - Certain biome specific plant distribution is completely based on chunks, causing patchy biome generation
- MC-129912 - Player no longer spawned at highest level at world spawn
- MC-131686 - Spawn in ground with Buffet generation when creating a new world
- MC-131808 - Forests don't spawn trees near the positive edges, but overstretch bounds on the negative edges
- MC-131930 - Deep warm ocean generates without coral and sea pickles
- MC-132175 - Beaches generate along Swamp Hills when bordering an ocean
- MC-132285 - Isolated water block floating in mid-air
- MC-132306 - Snowy grass without snow near lakes in snowy biome
- MC-132347 - Spawning inside icebergs
- MC-132429 - Sand beaches generate when bordering Gravelly Mountains biomes
- MC-133466 - Certain world configurations force the player to spawn at x=8 z=8
- MC-133582 - Dolphins try to catch up with boat on land
- MC-134407 - Ocean ravines spawning underground with a stone roof on top
- MC-135947 - Conduit takes a long time to break when underwater
- MC-136288 - Strongholds don't generate in swamp biomes
- MC-136523 - Invisible world border in the end dimension
- MC-137140 - Llamas cannot spawn in shattered savanna plateau
- MC-137950 - Signs textures does not correspond to the actual texture of their handle
- MC-137956 - Lakes still generate in superflat preset "Overworld" after removing its tag
- MC-138118 - Parrot wing texture is reversed on the bottom
- MC-138734 - Spawn point for seed 0, world type Buffet with Badlands Plateau biome is under surface, ⇒ player dies
- MC-138782 - Stranded dolphin tries to catch the boat on the water and stops beating
- MC-138801 - The interactions between a biome and another biome and its variants are inconsistent
- MC-138939 - Fish and dolphins spawn in water above sea level
- MC-140151 - Modified Jungle Edge biomes only generate when a Jungle borders a Swamp Hills biome
- MC-140690 - Giant Spruce Taiga Hills has no difference with Giant Spruce Taiga
- MC-142385 - Campfire texture has one pixel extending into hotbar outline
- MC-145376 - Bamboo could generate underground when generating in non-bamboo jungles
- MC-147122 - You can set your spawn point outside the world border using a bed or respawn anchor
- MC-148182 - The zombie villager "profession" texture uses villager-skin-colored pixels
- MC-148422 - Stripped dark oak log side texture is too bright
- MC-149822 - Bottom border on status effect displays in the inventory is missing
- MC-150567 - Dark oak log top texture bark ring not updated
- MC-152506 - Wither skull projectile has faces with old texture
- MC-152966 - Increase villages generate in versions after 1.10
- MC-156616 - Badlands layers not generating properly
- MC-158410 - Strongholds don't generate in Beach surface and Snowy beaches buffet worlds
- MC-159025 - Drowned do not spawn in warm ocean biomes
- MC-160256 - Texture of door items does not match the blocks
- MC-160710 - Chat messages written while sleeping are deleted after waking up
- MC-162038 - Pillagers have no hood texture
- MC-162803 - Lily Pad mirrors texture when placed
- MC-166238 - Trees can generate on mycelium
- MC-166423 - Splash water bottles don't damage endermen
- MC-166508 - Glitchy chunk rendering since 1.15 pre-release 2
- MC-167277 - Swamp hills doesn't naturally generate seagrass
- MC-167800 - Rabbits do not spawning on snow block, podzol and coarse dirt.
- MC-169523 - As of 18w06a, the sand, clay and gravel blocks no longer generate around small lakes
- MC-170551 - Foxes can't spawn on podzol or coarse dirt
- MC-170557 - Spruce door top/bottom has the incorrect texture
- MC-172887 - Circular caves below lava level in the Nether do not align at chunk boundaries
- MC-173339 - Comparators lit base texture is incorrect
- MC-175110 - Mob spawners spawn squid/glow squid with no water around
- MC-175929 - Ice spikes get cut off below height limit on AMPLIFIED worlds
- MC-176309 - Illusioner has a few misplaced pixels left in their texture
- MC-176824 - Red glass and outline of blue glass are slightly more opaque.
- MC-176832 - Miscolored pixel on spruce planks
- MC-176833 - Anvil GUI hammer uses an outdated iron pallet
- MC-177016 - Some lakes in frozen biomes generate unfrozen
- MC-177664 - Sound system warning messages are spamming the system log
- MC-180398 - Too many sounds causes client to stall, limit can be easily reached with rabbits
- MC-182362 - Score callbacks with a too long name break callback chain
- MC-183184 - Sprinting stops as soon as you touch another block
- MC-185033 - Underground spawn in single biome world type
- MC-185034 - Always respawning on the same block with no spawnpoint set
- MC-185263 - Non full chunks in cache memory "semi-leak"
- MC-186042 - Plains biome is always generated when a swamp borders a desert, snowy tundra or snowy taiga
- MC-187174 - Worldborder does not take nether coordinates into account
- MC-187716 - Nether biome surface builder types incorrectly assume the world height is 128 blocks
- MC-188096 - Gravelly Mountains+ is no different than Gravelly Mountains
- MC-190285 - "bedrock_roof_position" tag number does not represent height, but height modifier
- MC-190363 - Some biomes generate as "Single biome" worlds in "Floating islands" world type
- MC-190724 - Spawning in solid blocks in single biome "Badlands Plateau" world
- MC-190763 - Rain particles don't appear on blocks placed at y=-64
- MC-193348 - Status effect bars shift the player's inventory in creative mode
- MC-193891 - Baby Foxes drown just below the surface of water
- MC-194822 - Glass pane top texture has not changed with the Texture Update
- MC-194950 - Cactus in potted cactus is vertically squished
- MC-196068 - "Feature: Not a JSON object:" when referencing a feature in a configured_feature JSON file
- MC-196423 - Rain hitting blocks at the bottom of the world does not produce rain sound
- MC-196723 - Potion effects obtained in creative mode while in inventory do not show up until reopening inventory
- MC-197688 - Mountain Edge never generates
- MC-198007 - Villages replace ice with path blocks instead of wood
- MC-198232 - Music plays less frequently as it normally did
- MC-199298 - Strongholds don't generate in Bamboo Jungles
- MC-199662 - Extra pixels in cocoa pod textures as of Texture Update
- MC-200046 - Cartography table planks texture is incorrect/slightly outdated
- MC-200137 - Lectern base plate texture still uses the old planks texture
- MC-200230 - Anomalous stripes/grid ice generation in frozen ocean biome
- MC-200494 - In mineshafts, torches can generate attached to blocks other than the wooden supports
- MC-200640 - Despite being a coastal biome, mushroom field shores don't have a warm/unique water color
- MC-200803 - Gravelly Mountains+/Modified Gravelly mountains placed incorrectly in the biome selection
- MC-200956 - Beetroot seeds texture is not vertically centered
- MC-200957 - Melon seeds texture is not vertically centered
- MC-202036 - Adding a biome to a datapack shifts biome IDs in existing chunks
- MC-202166 - "Times Crafted" statistics column doesn't always display data correctly
- MC-202376 - Rabbits, instead of spawning on snow blocks, spawn on snow layers
- MC-202910 - Inconsistent highlight color on armor
- MC-203155 - Enchanting table GUI uses old lapis texture
- MC-204901 - Side texture for dirt paths hasn't been updated with the texture update
- MC-206303 - Minecarts have old textures on the bottom
- MC-206620 - Cauldron invisible when crawling in it
- MC-206660 - Stalactites don't fall properly if there are blocks directly below it
- MC-208352 - Dark Forest Hills doesn't generate small patches of Plains or Sunflower Plains, but Dark Forest does
- MC-208353 - Several Hills biomes do not generate sporadically replacing patches of their regular biome counterparts
- MC-208601 - Axolotls do not avoid danger when pathfinding
- MC-212113 - Glow Lichen can generate underwater whilst not in a cave
- MC-213779 - FPS drops when looking up in a tall world (4064 blocks)
- MC-214288 - Player does not spawn on the surface of the world when min_y is greater than 0
- MC-214335 - Flower forest is much steeper than regular forest
- MC-214783 - Oceans generate with stone floors
- MC-214797 - Pointed dripstone can generate floating at transitions between local water levels
- MC-214799 - Aquifiers sometimes create air pockets
- MC-214864 - Hard edges when new caves generate near surface
- MC-214894 - Bamboo generates in caves under jungles
- MC-214959 - Sugar cane generated in cave
- MC-214963 - Mineshaft generation is non-deterministic
- MC-215062 - Wierd aquafier barrier generator and water in incorrect states
- MC-215139 - Some water in caves will not start flowing
- MC-215296 - Mineshafts often don't generate in floating island worlds
- MC-215876 - Dirt can generate below y=0 from mineshafts
- MC-216362 - Jukeboxes that have been placed don't stack with jukeboxes that have not been placed
- MC-216432 - Mineshafts can generate with light but without any torches
- MC-216448 - River generates over a ravine
- MC-216561 - Torches not spawning in abandoned mineshafts under y=0
- MC-216784 - Ruined Portals don't generate below y=0
- MC-216952 - Some chunks interrupting with cave systems filled with blocks
- MC-216967 - Kelp & Seagrass can generate in aquifers
- MC-217038 - Large dripstone structures can be generated outside the caves
- MC-217056 - Some high-speed particles lag/freeze the game
- MC-217136 - Random noise pillars generating mid air
- MC-217379 - Pufferfish don't spawn in deep warm oceans
- MC-217465 - Unnatural shape looking like a chunk border but appears to be completely unrelated to chunk borders
- MC-217509 - Inefficient generation of aquifers, noise caves and ore veins
- MC-217906 - Large amounts of axolotls cause performance issues
- MC-218167 - Chatting causes lag to occur
- MC-218548 - Terrain doesn't render if player is above world height in 32 tall world
- MC-218592 - Azalea trees can generate in more than two blocks of water
- MC-218739 - Glow berries and glow lichen generation does not cause light updates across chunk borders
- MC-219035 - Fossil structures can't generate in far east and south blocks of a chunk
- MC-219132 - Cave vines hang from amethyst buds and clusters
- MC-219774 - Magma blocks generate everywhere underwater in 21w10a
- MC-219946 - Weird flat sections of terrain
- MC-220061 - Painting back texture is mirrored
- MC-221172 - Warped and Crimson Stems use different top texture from Bedrock Edition
- MC-221641 - Caves can make ravines generate without water
- MC-221679 - End fog loses its gradient when under y=0
- MC-221777 - Horses donkeys, mules, llamas, and trader llamas do not follow players holding food
- MC-221815 - Flat roofs in underwater caves
- MC-221917 - Dripstone, pointed dripstone, and cave magma generate in oceans
- MC-222051 - Iron Ore generation was not increased in 21w13a
- MC-222154 - Cave vines can generate hanging on pointed dripstone
- MC-222379 - Magma can generate under air in underwater caves
- MC-222388 - Acacia trees under y=0 often grow with bare branches
- MC-222763 - Armor stands use the old smooth stone slab texture
- MC-223044 - Floating Water can generate in ravines
- MC-223051 - Dripstone can generate in surface lakes
- MC-223148 - Extended height message goes behind the scrolling bar
- MC-223840 - Lava blocks from "Lava Aquifers" don't get updated when a cave cuts through underneath them
- MC-223917 - Goats on fire do not attempt to pathfind towards water
- MC-224205 - Cloned big dripleaves remain tilted forever when their tilt value is not equal to "none"
- MC-224494 - Regular dirt can generate naturally on the surface near pools
- MC-225030 - Dungeons are extremely rare compared to in the past
- MC-225506 - Grass blocks can generate naturally in underground pools
- MC-225553 - Oak and iron doors have a line in their textures
- MC-225781 - The noise cave lava level and the cave carver lava level generate 1 block apart
- MC-225842 - Flowers can generate on large plants near lakes
- MC-225858 - Seeds and flowers appear in ponds
- MC-225949 - Parity issue: Different Bedrock and Java sign item textures
- MC-226000 - Pointed dripstone items in underground pools
- MC-226184 - Axolotls pathfinding to water can sometimes fall in wide holes
- MC-226313 - Lava can generate floating in caves
- MC-226437 - Water lakes generating in snowy tundra's can sometimes contain dark spots
- MC-226682 - World can fail to render/load causing visual issues
- MC-226689 - Albert Pastore's name is grey and improperly indented in the credits
- MC-226711 - Carrot crop texture has an incorrect pixel
- MC-227064 - Floating grass can still generate above water lakes
- MC-227163 - Credits say ''IT Manager'' instead of ''IT Managers''
- MC-227204 - "Explore, dream, discover" quote no longer appears after new credits
- MC-227206 - Random names in the new credits use curly quotes/apostrophes
- MC-227231 - Steven Silvester's name is misspelt in the credits
- MC-227239 - In the credits, Elizabeth Batson's company name is improperly capitalized
- MC-227244 - Ore blocks from ore veins float in underwater magma ravines
- MC-227258 - Flowering Azalea Leaves are in both #minecraft:mineable/hoe and #minecraft:mineable/axe tags, while regular Azalea Leaves (and all other leaves) are only in #minecraft:mineable/hoe
- MC-227329 - The usage and punctuation of "Inc" is still inconsistent in the credits
- MC-227398 - Misplaced pixel on cave vines texture
- MC-227537 - Crash: java.lang.NullPointerException: Cannot invoke "it.unimi.dsi.fastutil.objects.ObjectSet.remove(Object)" because "$$4" is null
- MC-228745 - Big dripleafs can't be supported by farmland
- MC-228900 - Cave vines can generate floating (Recurrence of MC-218817)
- MC-229013 - Lava lake decorator config is unused
- MC-229365 - Large amounts of goats causes performance issues
- MC-229517 - Conversion sounds for strays & drowned is controlled by Friendly Creatures mixer, not Hostile Creatures
- MC-229977 - Breaking blocks with pistons on the east/west direction causes significant lag
- MC-230302 - Glow Item Frame item texture is missing two pixels
- MC-230343 - Parity Issue: Enchanting tables do not emit a light level of 7
- MC-230866 - Eating whilst traveling through a Nether portal prints error in game log
- MC-231219 - Cave vines can occasionally generate hanging on fences
- MC-231272 - Cave vines can sometimes generate hanging on cobwebs
- MC-231400 - Modified Badlands Plateau and Mountain Edge don't generate and gives out invalid biome data in single biome worlds
- MC-231666 - Dragon egg can teleport to outside the world border
- MC-231782 - Missing "(" in Frank Criscione credit
- MC-231818 - You can no longer use the up or down arrow to navigate between servers in the multiplayer menu
- MC-231863 - Game crashes when trying to access the realms settings
- MC-233050 - #lava_pool_stone_replaceables tag name is misleading
- MC-233661 - In some cases, sand blocks generating over lakes do not cause light updates, resulting in large dark spots
- MC-233771 - Parity issue: Light blocks do not display their light level when shown via a held light block item
- MC-233883 - The hide and show messages buttons in the social interactions menu display their hover text regardless of the position of the cursor
- MC-234039 - The back of wild axolotls are off-centered
- MC-235567 - Clusters of dripstone (stalagmites) tend to generate abnormally frequent with thickness "tip" on tall caves
- MC-237608 - Server address shown when connection fails during server startup
- MC-238006 - Emerald ore and infested blocks do not generate in Snowy Mountain biomes
- MC-238073 - Decorators are independent of world seed
- MC-238877 - Deep Ocean & Ocean is not needed for the "Adventure Time" advancement
- MC-238966 - Old Growth Spruce Taiga and Old Growth Birch Forest aren't part of the "Adventuring Time" advancement
- MC-238968 - Windswept Gravelly Hills & Windswept Savanna aren't apart of the "Adventuring Time" advancement
- MC-240021 - Cullface arguments in cauldrons are excessive
- MC-240229 - Rain and snow fall on the same blocks in a certain height range
- MC-241747 - Inconsistent Colors in grindstone gui
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