Posted: 14 October 2021
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Caves & Cliffs Beta! As always, please send your feedback to aka.ms/CavesCliffsFeedback and report any bugs you may find at bugs.mojang.com.
Reminder: We are still tweaking world generation and features may change, please remember make regular backup copies of your favourite worlds!
Android Players: If you cannot see your worlds, please see this article on how to retrieve them.
Features and Bug Fixes
World Generation
- Updated ore distribution to make branch mining deep down more rewarding
- Non-cave biomes no longer change with height - so no more savannas in the sky and things like that
- Tweaked the relative size of some biomes to match 1.17 a bit closer
- Increased the average size of most biomes (this also means biomes aren't in the same places as before)
- Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
- Slightly increased the frequency of underwater magma
- Increased the amount of dungeons, especially below height 0
- Gravel now generates below height 0
- Villages are now slightly more spread out
- Removed water lake features, as aquifers provide local water levels
- Zombies once again spawn in dripstone caves - Drowned can also spawn there, however
- Goats no longer spawn in stony peaks
- Fixed shifted sub-chunks on Caves & Cliffs flat worlds (MCPE-140428)
- Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)
- Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)
- Water and Lava springs now correctly generate at the expected frequency
- Tweaked Frozen biomes blending
- Canyons are now placed on the same height as on pre-1.18 world generation
- Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)
Actors
- Lightning bolts do not have a shadow anymore (MCPE-140689)
Blocks
- Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
Bone Meal
- Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
Gameplay
- Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
- In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)
Player
- Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
Items
- Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
Mobs
- Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)
Particles
- Water drips now trigger splash effects
User Interface
- Renamed some occurrences of "level" in the user interface to the more accurate "world"
- When a value for a stepped slider does not correspond to a step it will display at the closest step
- Replaced the missing "Always Day" option in world settings (MCPE-137790)
Vanilla Parity
- Shield blocking animation now plays smoothly (MCPE-125951)
Technical Updates
General
- Fixed caching support for subchunk requests where it would sometimes not use the cache
- Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
Android
- Revved Android version to Google API 30
Commands
- Added the '/loot' command with spawn loot overload
Experimental Features
GameTest Framework
- Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds