Posted: 24 February 2026
Information on Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com.
Features and Bug Fixes
Drop 1 2026
Mobs
-
Reduced the head size of the following baby mob models:
- Zombie
- Husk
- Drowned
Character Creator
- Fixed an issue that could cause invalid classic skins to be shown as blank skins
Accessibility Features
- Updated the name of Describe to Identify Block, a feature that lets you know through text and text-to-speech (TTS) what block or mob you have in front of you
- Share your feedback on this feature here
Blocks
Corner stairs next to a stair block of a different type will no longer leak water for worlds of base game version
26.10or higher (MCPE-104070))Andesite, Diorite, and Granite can no longer be crafted into Cobblestone blocks in the Stonecutter (MCPE-236401)
Marketplace
- Fixed the inability to download RealismCraft 2.X add-on from "Create from..." menu with active Marketplace Pass subscription (MCPE-232505)
Gameplay
Fixed a bug where the Trial Spawner in some cases spawned too many mobs (MCPE-186092)
Camera splines and attach entity APIs are now out of experimental
Graphical
Glow Squid babies now emit light like their adult version while using Simple and Fancy graphical settings (MCPE-235469)
Armor trims are now visible again when worn by players or adult mobs (MCPE-236105)
Added static/colorized block light shading to particles in Vibrant Visuals
Fixed an issue where some players on PS5 had vertical sync disabled, causing image tearing
Items
- Name Tags can no longer be bought from Librarians
- Name Tags are added as an Ordinary Trade to Wandering Traders at 1 for 1 Emerald, with a 7% probability and 5 Name Tags in stock
- Name Tags can no longer be obtained from chests in Ancient Cities or Woodland Mansions
Mobs
Fixed a hole in the Snifflet texture
Copper Golem now properly picks up Spears, Tridents, and Crossbows
Rabbits will now flee in the correct direction when hit while airborne
Baby Camels walk animation now gets sped up when it runs after being hit
Baby Piglin, Zombified Piglin, Zombie Villager, Zombie, Drowned, and Husk no longer sit too low in Boat/Raft/Minecart or when riding other mobs
Zombie Villagers and baby Zombie Villagers no longer have incorrect textures on biome variants
Baby Drowneds no longer get offset weirdly when swimming
Baby Panda is no longer floating above ground when scared
Baby Donkey and baby Mule's geometry have been adjusted so that the Hooves are visible again
Baby Villagers that become zombiefied no longer have incorrect biome variant textures
Rabbits will no longer jump past each other when breeding
Updated the Lead position when leashed to an adult Rabbit
Improved the Happy Ghast Harness Lead positions for Baby Mobs that have new geometry
Dyed Leather Armor for Humanoid Babies now shows the correct colors in the undyed areas (MCPE-236101)
Baby Squid and baby Glow Squid now age like they do on Java (MCPE-235739)
Realms
Fixed broken modals shown when client attempts to play on a Realm
Added Realm purchase success modal, shown when purchase is successful but fetching the Realm fails
User Interface
Unified inventory search in both Creative and Survival gamemodes
General improvements and bug fixes related to closed captions (MCPE-233144) (MCPE-233144) (MCPE-233116)
Navigation tabs for the new Service-driven Inventory Screen
Some sign-in errors have new codenames to avoid overlap with codenames for networking errors, sign-in error codenames are no longer localized
Improvements to closed captions UI (MCPE-234709)
Fixed scaling values on certain devices (MCPE-234792)
Technical Updates
AI Goals
- The
minecraft:behavior.panicgoal has been made more robust in how it calculates an entity's desired path
API
Moved interface
TickingAreaOptionsfrom beta toV2.6.0Moved class
TickingAreaManagerfrom beta toV2.6.0Moved interface
TickingAreafrom beta toV2.6.0Moved error
TickingAreaErrorfrom beta toV2.6.0Moved enum
TickingAreaErrorReasonfrom beta toV2.6.0-
Camera
Released
playAnimationmethod frombetatov2.6.0Released
attachToEntitymethod frombetatov2.6.0Released
EntityAttachPointfrombetatov2.6.0Released
CatmullRomSplinefrombetatov2.6.0Released
LinearSplinefrombetatov2.6.0Released
AnimationOptionsfrombetatov2.6.0Released
CameraAttachOptionsfrombetatov2.6.0Released
ProgressKeyFramefrombetatov2.6.0Released
RotationKeyFramefrombetatov2.6.0Released
SplineAnimationfrombetatov2.6.0
-
World
- Moved property
readonly tickingAreaManager: TickingAreaManagerfrom beta toV2.6.0
- Moved property
Blocks
Fixed
placement_filterandblock_placercomponents to support placing on liquid blocks when used withliquid_clipped-
Added some Json constraints for blocks with trait
minecraft:multi_blockComponent
"minecraft:movable"must be defined and cannot be defined in permutations. Valid values for"movement_type"are"popped"or"immovable"Component
"minecraft:placement_filter"cannot be defined in permutations
Editor
Updated the Editor Landing Page, this will gradually roll out over the next few weeks
Fixed a bug that prevented graphs from rendering inside the Vibrant Visuals pane
Fixed a bug where the Brush dropdown should be hidden in Elevation mode for Terrain tool. AB#1514760
Fixed a bug where clearing the name of a stored location in the Navigation panel caused it to alternate between "Location" and "Location {1}" on each edit
Fixed a bug that caused sliders with invalid ranges to show an error, instead they will get disabled now
Fixed a bug where the selection volume would not be updated in Marquee mode after deselecting items in the Block Manifest Table. AB#1514667
Jigsaw Editor Collection dropdown no longer automatically opens the New Collection dialog when the tool is first opened
Canceling the New Collection dialog now correctly reverts the dropdown to no selection
Add Pool, Export, and Delete buttons are now hidden when no collection is selected
Collection tree is now hidden when no collection is selected
Added confirmation dialog when deleting a Jigsaw Collection
Added validation to prevent generating a Jigsaw when all elements in the starting pool are empty
Fixed tool names to make them align with existing patterns
Updating Primitive tool localization for block filter mode and placement progress dialog strings
Fixed an issue where the Texel Size slider in Vibrant Visuals Shadow settings displayed decimal values instead of integers
Fixed a bug where the "Spawn at Current Location" checkbox in Test World settings was always treated as enabled, causing the player to always spawn at the Editor camera's location regardless of the checkbox state
Fixed an issue where switching to the Extrude Tool would remove any active selection volumes
Fixed Farm Generator's preview displaying one block lower than the actual farm placement position
Cinematic Tool now supports undo/redo for control point position and rotation changes via the Editor's transaction system
Added speed dots to the Cinematic Tool to visualize camera travel speed along the spline path
Cinematic Tool now hides control points, spline, and speed dots during cinematic preview playback
Cinematic Tool Import JSON button now opens a modal dialog for pasting exported cinematic data
Cinematic Tool now uses Redistribute Evenly to properly distribute control point times across the total duration
Cinematic Tool Export JSON button now copies cinematic data to the clipboard for sharing between sessions
Fixed 'Update' and 'Move to' Camera Point referring to different y levels in the Cinematic Tool
Entity Components
-
Split the
minecraft:pushablecomponent into two new components:-
minecraft:pushable_by_blockis the equivalent of setting"is_pushable_by_piston": true- If
minecraft:pushable_by_blockexists on the entity then Pistons and Shulker Boxes can attempt to push it - Removing
minecraft:pushable_by_blockis the equivalent of setting"is_pushable_by_piston": false
- If
-
minecraft:pushable_by_entityis the equivalent of setting setting"is_pushable": true- If
minecraft:pushable_by_entityexists on the entity then other entities can attempt to push it - Removing
minecraft:pushable_by_entityis the equivalent of setting"is_pushable": false
- If
- The component
minecraft:pushablewill no longer be parsed
-
Graphical
-
Static/Colorized block lighting in Vibrant Visuals is no longer restricted to Preview builds
- Known issue around empty chunks not propagating colors will be fixed in a future update
Mobs
- Fixed Baby Zombie Villager plains texture; missing pixel in the robe
- Fixed baby Hoglin and Zoglin left ear texture so it is properly mirrored
- Updated the Rabbit texture for the following variants:
- Brown Rabbit
- Gold Rabbit
- Salt Rabbit
Experimental Technical Updates
API
-
TickingAreaManager
- Changed
createTickingArea()to returnPromise<void>instead ofPromise<TickingArea>in beta
- Changed
Added
locatorBarproperty to beta - Manages the collection of waypoints displayed on this player's locator barAdded
Waypointclass to beta - Base class for waypoints displayed on the player's locator barAdded
EntityWaypointclass to beta - Waypoint that tracks an entity's positionAdded
PlayerWaypointclass to beta - Waypoint that tracks a player's position with player-specific visibility rulesAdded
LocationWaypointclass to beta - Waypoint that points to a fixed location in the worldAdded
WaypointTextureenum to beta - Enum representing different texture icons for waypointsAdded
WaypointTextureBoundsinterface to beta - Defines a texture and distance range for waypoint displayAdded
WaypointTextureSelectorinterface to beta - Defines how waypoint textures change based on distanceAdded
EntityVisibilityRulesinterface to beta - Controls waypoint visibility based on entity stateAdded
PlayerVisibilityRulesinterface to beta - Controls waypoint visibility based on player-specific statesAdded
LocatorBarclass to beta - Manages the collection of waypoints displayed on a player's locator barAdded
LocatorBarErrorerror class to beta - Error thrown when a locator bar operation failsAdded
LocatorBarErrorReasonenum to beta - Enum representing reasons why locator bar operations failAdded
InvalidWaypointErrorerror class to beta - Error thrown when attempting operations on an invalid waypointAdded
InvalidWaypointTextureSelectorErrorerror class to beta - Error thrown when using WaypointTextureSelector size over limit
Blocks
Added
minecraft:chest_obstructioncomponent under the Upcoming Creator Features toggle-
It defines how a block placed above a chest or ender_chest should obstruct their opening
- "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
- "always": Will always obstruct a chest from opening.
- "never" : Will never obstruct a chest from opening.
- "shape" : Will use the Blocks AABB shape to determine if the chest is obstructed from opening.
- Blocks prior to 26.10 will behave as expected based on their defined geometry and materail instances
- Example:
- "obstruction_rule" (Optional): Specifies how the block is evaluated during chest opening if placed above; "shape" is the default when not specified.
"format_version": "26.10",
"minecraft:block": {
"description": {
"identifier": "test:test_block"
},
"components": {
"minecraft:chest_obstruction": {
"obstruction_rule": "always"
}
}
}
- Update on the block parsing experiment: We have collected data and are evaluating the results
- The breaking API changes mentioned in the previous changelog related to this experiment are no long applicable for the rest of U1 previews and release, thank you for your participation!
Voxel Shapes
Fixed rare crash on PS5 native due to inconsistency of packet ordering
Fixed content warnings for unit cube and empty shapes that appear when joining a voxel shape enabled world as a client