Posted: 27 May 2025
Information on Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
It's time for another Beta & Preview! For the full list of changes and additions, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs at bugs.mojang.com.
Features and Bug Fixes
Graphical
- Fixed ambient lighting levels in the Nether in Vibrant Visuals
- Fixed fog settings in warm and humid biomes in Vibrant Visuals
- Fixed black screen issues on some Android devices when in Vibrant Visuals
- Vibrant Visuals is no longer tinted green on Android devices (MCPE-220308)
- Temporarily reverted weather-related changes to sky color in Vibrant Visuals while some issues are sorted out.
Items
- Resolved an issue that caused items held in hand to not animate properly (MCPE-219652)
Mobs
- Updated Ghastling speed to slow it down. Chill, friend, you have time to take in the sights.
- The Happy Ghast's player detection area has been reverted to a single box: it now extends 2 blocks above its top, 1 block below, and 1 block to each side
- The Happy Ghast no longer jitters when a player is detected at the edge of its detection area
- Fixed the leash attach positions for the following mobs:
- Allay (MCPE-220035)
- Glow Squid
- Ocelot (MCPE-220034)
- Parrot
- Snow Golem (MCPE-220041)
- Squid (MCPE-220039)
- The correct leash physics simulating four ropes is now used when a Mule is leashed to a Happy Ghast (MCPE-219640)
- Entities can now be leashed to Glow Squid, just like regular Squid (MCPE-220040)
Technical Updates
Blocks
- "alpha_test_to_opaque", "alpha_test_single_sided_to_opaque", and "blend_to_opaque" will not shift to "opaque" in the distance. This is a temporary rollback of functionality that will be fixed later.
Items
- Fixed items with empty icon textures displaying as garbled pixels when held in hand
Gameplay
- Fixed the default control schemes for all cameras