PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
NOTE: This beta is a work in progress version of the full Nether Update. Some features seen in Java Edition snapshots may not yet be present.
Known Issues in this beta:
- Thumbnail icons in the Marketplace are currently not loading in correctly
Fixes:
Crashes and Stability
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when creating a new world on iOS
- Fixed a crash that could occur when exiting a world with particles present
- Fixed several crash issues related to the player entering water
- Fixed a crash that could happen when a mob's state changed
General
- Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
- Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
- Fixed a bug with light persisting after a block change
- Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
- Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
- Fixed an issue that could cause areas to show lighting errors on servers
- Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
- The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
- The screen no longer twitches when the player dies in the Nether or End
Gameplay
- Water can now be collected from bubble columns using a bucket (MCPE-37571)
- Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
- Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
- Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
- Fire charges are now consumed after lighting a tnt block (MCPE-42938)
- Player icons no longer appear as white square on locator maps
Blocks
- Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)
Mobs
- Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
- Ghast hitbox now matches its rendering (MCPE-44326)
- Fixed the "MeleeAttackGoal" to allow entities to hit target entities beneath them
- The Iron Golem's legs don't swing as far anymore
Graphics and Rendering
- Experience Orbs have been data driven
- Fireballs have been data driven
- NPC geometry and animations have been data driven
- Items no longer flash green when being removed from a furnace
- Fixed a bug where glass and water could be drawn incorrectly when close to each other
- Fixed the custom glint texture issue when added to compasses
Scripting and Add-ons
- Removed type property from “minecraft:shooter” as it was never used
- Updated “minecraft:spawn_entity” to have an internal entities object or array
- Updated the “minecraft:behavior.circle_around_anchor”behaviour
- Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
- Fixed removed or destroyed entities querying as valid in script
- Invalid items in the "spawn_item" field of a "minecraft:spawn_entity" now display an error
- “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
- Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
- The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
- A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field