Minecraft - 1.12.0 (Bedrock)
Posted: July 9, 2019
Changes:
- Increased the frequency and volume of the ambient mob sounds made during raids, to make them easier to locate
- Added new Wandering Trader sounds (MCPE-41191)
- Updated the main menu splash text
- Updated the default main menu panorama from Aquatic to Village & Pillage
- The "Store" button on the main menu has been renamed to "Marketplace"
- Realm owners can now set relevant permissions for players invited to their Realm
- Default settings can be set for all new members entering a Realm
- The owner can set permissions for an invited player to either visitor, member or operator
- When resetting a world, or uploading a new world, already set permissions stay in place
Fixes:
- Crashes
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when launching the game on some Windows 10 devices
- Fixed a crash that could occur when certain interactive blocks are loading in when joining a Realm (e.g. beds, chests, furnaces)
- Fixed a crash that could occur when switching players on Xbox One
- Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
- Fixed a crash that could occur when loading the game
- Fixed a crash that could occur when throwing an Egg or Snowball (MCPE-40435)
- Fixed a crash that could occur when trading with a Villager
- Fixed a crash that could occur when throwing a trident with Loyalty enchantment
- Fixed a crash that could occur on Nintendo Switch when the game was saving or loading (MCPE-45862)
- Fixed a crash on Nintendo Switch that could occur when suspending and resuming the game
- Fixed a crash that could occur when exiting the game
- Fixed a crash that could occur when signing into Xbox Live
- Fixed a crash that could occur when choosing a skin on first launch of the game
- Fixed a Marketplace issue that could result in the game getting stuck or crashing when loading in items
- Fixed a crash that could occur when the game was checking for previously downloaded content
- Performance
- Made further performance improvements when opening inventory screens (MCPE-27167)
- Made several performance improvements related to various UI screens and interactions
- Significantly reduced bandwidth usage by allowing the client to reuse chunks it has already seen
- Improved chunk loading performance in multiplayer
- Improved performance around new villages and villager job sites
- Several other performance improvements, included some related to mob AI pathfinding
- Frosted ice blocks no longer drops performance while they’re melting (MCPE-39698)
- Endermen teleporting particles no longer cause consistent performance drops, especially during boss fights
- Reduced the amount of memory required to load textures
- Cached resource packs no longer decrease performance on Nintendo Switch (MCPE-36976)
- General
- Removed an unnecessary Xbox Live sign-in notification
- Fixed an issue where consuming the last item in a stack to unlock an achievement could cause the achievement not to unlock
- The Haggler achievement once again unlocks when requirements are met
- The Zombie Doctor achievement now unlocks when curing a zombie villager (MCPE-46271)
- Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
- Player permissions now apply correctly when more than one operator tries to adjust them
- Made improvements to roaming skins, which should apply correctly after reloading or reinstalling the game and signing in
- Custom skins are now applied correctly without needing to restart the game to see them (On compatible platforms) (MCPE-37926, MCPE-45476)
- Skins equipped from the ‘Recent’ section are once again applied when selected
- World settings now sync correctly between different Xbox One devices
- Resource packs are now applied correctly after downloading through the world or global settings
- Newly purchased Realms are now always visible after finalizing the purchase
- Fixed an issue that would show an error message when attempting to renew a Realm subscription on Xbox One (REALMS-1686)
- Gameplay
- Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-19699, MCPE-43176, MCPE-43177)
- Villager trading now properly takes away items from the second slot, when applicable (MCPE-45506)
- Only players who fought in a raid now receive the Hero of the Village effect in Realms
- The Bad Omen effect is now only received when killing an Illager Captain, not when dealing non-fatal damage with a bow or potion
- Players no longer see through the world when clipping into blocks after leaving a boat (MCPE-42593)
- You can now interact with blocks while holding a charged crossbow on touch devices
- Players no longer clip through walls when transitioning from swimming to standing in water
- Players that are being healed can now still be knocked back by TNT. Did I say that right?
- Arrows that are shot into blocks keep their position when reloading the world
- Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
- Mobs
- Corrected the position of leads on Wolves
- Tamed cats no longer slide around while sitting (MCPE-44491)
- Fixed the missing Taiga Zombie Villager skin
- Fixed a z-fighting texture issue on some Villager skins
- Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
- Vindicators can now path correctly over carpet during raids
- The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
- Mobs will no longer path-find over Brewing Stands
- Added a sound to indicate when a villager does not want to trade (Like during a raid)
- Illager Captains now drop banners correctly even if the world is reloaded
- Mobs will now spawn on double slabs (MCPE-30765)
- Fixed the sitting model for cats that were previously tamed ocelots (MCPE-41929)
- Fixed missing zombie villager sounds (MCPE-43329)
- V2 zombie villagers now have the correct name in death messages instead of a placeholder name (MCPE-45932)
- Mobs no longer get stuck when pathfinding on ladders (MCPE-43034)
- Evokers no longer move too fast when moving towards villages in raids
- Mobs no longer spawn inside leaves during raids
- Villagers that are actively trading with players will no longer run and hide when the raid bell rings
- Clerics now correctly pathfind to their job sites
- Tamed tuxedo cats now use the proper texture (MCPE-43527)
- Stray cats can no longer claim beds in villages for worlds converted from version 1.10 (MCPE-44299)
- The ghast spinning model in monster spawners is now the correct size
- Fixed wandering trader podzol and coral trades
- Fletchers now trade 16 arrows instead of 5
- Changed the cost of butcher's cooked rabbit trade
- Leatherworker's saddle trade is lowered from 10 to 6 emeralds
- Removed the sand trade from the wandering trader and adjusted the cost of a diamond hoe from tool smith villagers
- Iron Golems no longer run to the world center after their village is destroyed (MCPE-45509)
- Villagers without professions now follow regular schedules and will actually sleep, which they deeply need
- Fixed the creeper model in some Marketplace maps
- Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
- Blocks
- Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
- Frosted ice blocks can now be broken (MCPE-41256)
- Fixed Sea Grass texture brightness (MCPE-34795)
- Bamboo leaves are now lighter (MCPE-42635)
- Flowing lava once again turns into cobblestone when hit by water (MCPE-43990)
- Red sandstone stairs now have correct textures on all sides (MCPE-20677)
- Players no longer lose villager job site locations if they replace a job site block that is tied to an experienced villager
- Village job site blocks now have consistent sound volume levels when used by players
- Scaffolding can no longer be placed on Conduit blocks
- The Bell now swings towards a player when it is hit (MCPE-42469)
- Note Block particles now correctly correspond to the notes played
- The grindstone now correctly combines and repairs two damaged items
- Farmland now has the correct side and bottom textures (MCPE-42746)
- Smokers now have the correct bottom texture (MCPE-43944)
- Fixed door and trapdoor textures (MCPE-43173)
- Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
- Slabs and other non-solid blocks once again prevent grass from growing on dirt (MCPE-42975)
- Flowing water is no longer left behind after flowing over string (MCPE-36343)
- Bells now ring when hit with splash and lingering potions
- Composter growth particles now appear in the correct location
- Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
- Fixed animated textures for flowing lava and water on several texture packs
- Items
- Efficiency pickaxes now break packed ice at a faster rate (MCPE-23648)
- Dropped items no longer prevent minecarts from being placed on rails
- Empty glass bottles now stack correctly when removed from brewing stands (MCPE-42175)
- Banner patterns can no longer be lost or duplicated when switching them in a loom with a full inventory
- Using Pick Block on sweet berry bushes now gives the player the correct item (MCPE-41877)
- Bone meal is now consumed correctly when used on grass
- Cactus blocks of different growth stages can be smelted into green dye again (MCPE-42497)
- Stripped birch wood is no longer used to craft acacia planks when playing on Realms (MCPE-44398)
- Shields no longer appear too bright in item frames (MCPE-41222)
- Updated the Illager Banner texture (MCPE-43233)
- Barrels now appear in the proper place of the creative inventory (MCPE-43946)
- Correct colors of wool are now displayed as a material required to create colored banners in the recipe book
- The player's arm is no longer displaced in first person view after eating food (MCPE-40135)
- Tinted spawn eggs are now properly scaled in item frames
- World Generation
- Fixed a bug on dedicated servers and Realms which could cause the wrong block types to generate in the world
- Tweaked the number of job sites that generate in villages
- User Interface
- Updated the glass texture for locked maps in the Cartography Table UI (MCPE-43314)
- Adjusted the Cartography Table screen to fit Android screens when using Classic UI
- Pressing the Y button on controller on the Cartography output slot now only crafts the correct amount
- Added controller tooltips for the Lectern screen
- The villager trading screen no longer opens and closes if the player is standing too far away
- Items that are split between slots in the villager trading screen still count as a total trade amount
- The How to Play button on the Cartography Table now directs to the proper screen
- Killing a wandering trader's llama can no longer display their inventory screen
- The screen reader prompt no longer appears every time network settings are adjusted on Nintendo Switch
- The 'Always Day' toggle now correctly animates and shows the correct setting (MCPE-43304)
- Dates appear again next to player earned achievements in the Achievements menu
- The 'Invite to Game' button is no longer enabled on Featured Servers
- Going back to the Play screen (or Settings screen) will now properly select the previously selected tab when Text to Speech is enabled
- The "Wheel Turning" button is now only shown once in the Minecraft VR settings
- Made improvements to the patch notes to make sure the correct ones show up after an update
- The Marketplace search screen now displays the proper pack icons
- The 'New' tag will be properly removed from a Marketplace collection once it has been viewed
- Fixed Marketplace sale items not showing the discount percentage
- Commands
- Further improvements to performance when using selectors with commands
- Removed "tile" prefix in the '/give' command (MCPE-44667)
- Made item names more consistent by removing “tile” from the beginning of some of them
- Blocks and entities that aren't available in the Creative inventory no longer require the "minecraft" namespace when used as parameters in commands
- After 'fishing_hook' is killed by command, players can now cast the hook again without having to cast twice
- Killing a rideable entity no longer respawns its rider when killed in the same tick
- The 'testforblock' command now works reliably with items renamed in the language files
- Add-Ons and Script Engine
- The Behavior Pack template once again contains the 'spawn_rules' folder
- Removing a timer component and adding a new one should no longer have the new timer inherit the old timer's time value
- Custom underwater mobs can now spawn naturally
- Custom entities now correctly re-evaluate current target validity
- 'getBlocks' now returns a 3D array of block objects
- Fixed a scripting issue that could cause the player to float
- 'ScriptAttackComponent' and ScriptCollisionBoxComponent' now correctly retrieve updated data
- Pick Block now works correctly on non-vanilla entities that have been added using Add-Ons (MCPE-38205)
- Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
- Added a new constructor parameter to the 'ServerCommandOrigin' so that the Function Manager can create an instance with upgraded permissions
- Player Position is now reported for the player feet like other mobs
- Collision Box and Attack components report the correct data now
For Map Makers and Add-On Creators:
- Updated templates for 1.12.0 with new resources, behaviors, documentation, and example packs can be downloaded from aka.ms/MinecraftAddons
- Created a screen to view content log errors for Behavior and Resource Packs
- The log screen can be opened using Ctrl + H after enabling in Profile Settings
- Enabled content logging for creators on Bedrock Dedicated Server to debug pack errors
- Mob events can now be toggled using the new '/mobevent' command
- Particle emitters can now trigger slash commands, actor events, and MoLang expressions
- Added the ability to play single animations at any time, overriding an entity's current state-based animation
- Animations and particles can be spawned without being linked to entities using animation timelines
- Sound effects can now be triggered by animation events
- Added auto-complete to the Command Input field for command blocks
- Delay in Ticks for Command Blocks
- A delay can be added to the command block using the new field, measured in Redstone ticks
- Data-Driven Crafting Recipes (Experimental)
- Allows custom crafting recipes for shaped crafting, shapeless crafting, and furnaces using Behavior Packs
- Recipe JSON files have been added to the Behavior Pack template
- Add New Simple Item (Experimental)
- New "simple" items can be added to the game using Behavior Packs
- Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
- Some items, such as food, are now data-driven and their JSON files have been added to the Behavior Pack template
- Add New Simple Block (Experimental)
- New "simple" blocks can be added to the game using Behavior Packs
- Currently, only a subset of components has been exposed, with more being added in future updates to allow more complex behaviors
- New Data-Driven Particles:
- Llama Spit
- Large Explosions
- Colored Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- New Data-Driven Animations:
- Wolf
- Fang Attack
- Arrow
- Shulker Bullet
- Bow
- Water Movement
Script Engine Updates:
(Currently available on Windows 10 with Experimental Gameplay enabled)
- Block API V0
- New block events and two new APIs have been included to query for blocks:
- APIs
- getBlock(Ticking Area, x, y, z)
- getBlock(Ticking Area, PositionObject)
- getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
- getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
- Events
- block_destruction_started
- block_destruction_stopped
- piston_moved_block
- player_destroyed_block
- player_placed_block
- Item API V0
- Basic item related events have been exposed to the Script Engine. This includes:
- actor_acquired_item
- actor_carried_item_changed
- actor_dropped_item
- actor_use_item
- actor_equipped_armor
- Inventory API V0
- Basic inventory events have been exposed to the Script Engine. This includes:
- inventory_container
- armor_container
- hand_container (note that the hand container will get you both the main hand and offhand)
- hotbar_container
- executeCommand API
- Allows executing commands with a callback when the command is executed without using events
- Only usable on Server Scripts
- Event Data API
- Data is contained in objects passed to callbacks under the data field
- Custom events need to be registered (registerEvent) before being triggered