PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Experimental Gameplay:
(Work in progress features that are only available when Experimental Gameplay is enabled in world settings)
- New and improved Structure Blocks!
New Features:
- Added the Fox!
- Added the arctic Fox as a variant
- Foxes now spawn as arctic variants when in snowy climates, and polar bears will attack them unprovoked
- Trusted Foxes defend trusted players
- Foxes can pick up and carry items in their mouths
- Foxes may eat what they are carrying, sometimes with interesting results!
- Coordinates can now be tab-completed when writing commands
- Added new “PersistComponent” for mob persistence
- Added new and improved Structure Blocks
- Save and Load features are behind the Experimental Toggle
Changes:
- Added a message that informs players whether a Marketplace pack is compatible with their version of Minecraft (specifically if it includes blocks from a newer version of the game)
- Minecraft on iOS will no longer show the "Do you want to Close Minecraft" pop-up since iOS doesn't support that app behaviour
- Added new chat settings options to improve accessibility
For Map Makers and Add-On Creators:
- New Data Driven Items
- Added shake animation to data-driven arrow (MCPE-40744)
- Data driven actor push logic and behaviour
- Breaking item particles are now data driven
- Implemented data driven environment damage
- Data driven sparkler particles
- Data driven Guardian/Elder Guardian animation and rendering
- Fixed unparented geometry on pre 1.8 guardians
- Elder Guardian Spike animation
- Added new feature rules data that implements existing biome decoration through json
- Final infrastructure changes required to support fully data driven features. Rules themselves must be provided in a behaviour pack with experimental turned on
- Converted the Fishing Hook actor to be Data-Driven
- Converted the Balloon actor to be Data-Driven
- Data Driven Player Rendering
- Snow Golem trail behaviour is now data driven
- Horse models/animations are now data driven
- User Story Dragon Breath Particles are now data driven
- Ores are now data driven (OreFeature)
- Added Scripting Documentation for ActorDamageSource
- Added additional Scripting information to death events
- Added block container Scripting component
- Added 'Projectile Hit' Scripting event
- Added 'Actor Hurt' Scripting event
- Added new Actor tags to the Scripting API
- Added Block Destruction Scripting event for Explosions
- Actor Definition Events can now be triggered from scripts
- Added 'actor_sneak' Scripting event
- Added 'actor attacked' Scripting event
- Levers now have their own block state
- Fixed a scripting error that would show when shooting arrows from a dispenser
- Added 'build document' code for data-driven recipes
- Players can now open and view scripting logs while the game is running
- All pillar blocks now have their own block state instead of using some values of the direction block state. This allows mirror and rotating with structure blocks
Fixes:
- Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Fixed inconsistent crash while navigating the game's UI
- Fixed a crash related to cached resources that could sometimes occur
- Improved graphics rendering performance
- Improved world launch time by optimising network and resource tasks
- Fixed a crash that could sometimes occur when launching the game on Oculus Rift
- Fixed a crash that could sometimes occur when exiting the game on Windows 10
- Fixed a crash that could sometimes occur when resuming the game on Oculus Rift
- Fixed a freezing issue that could sometimes occur when resuming the game on Windows 10 Mobile
- Fixed a crashing issue on iOS when relaunching the game with a global resource pack applied
- Fixed a crash that could sometimes occur when exploring world templates
- Fixed a crash that could sometimes occur when launching the game on Xbox
- Fixed a crash that could occur when launching the game on Xbox
- Fixed a crash that could occur when typing some characters onto a sign
- Fixed a crash that could occur when playing the Inspiration Hub World
- Fixed a crash that could sometimes occur when trying to create new world or when joining a multiplayer game
- Fixed a crash that could sometimes occur when signing into Microsoft account
- Fixed a crash that could sometimes occur when choosing certain skins
- Fixed a crash that could occur when creating a new world using some marketplace packs
- Optimised grass growth block ticking
- Fixed a crash that would happen when typing certain characters into chat (MCPE-44419)
- Fixed a crash that could occur when switching profiles on Xbox One
- Fixed a crash that could occur when breaking a block underneath Detector Rail blocks
- Fixed a crash that could occur if a split screen player leaves the game while an execute command targets them in a function
- Fixed a crash that could occur when leaving and rejoining a world whilst an adult panda is eating bamboo
- Fixed a crash that could occur after a player leaves on 3-4 player split screen on the "Wildlife: Jungle" map
- General
- Beacons no longer play conduit ambient sound, but play the correct beacon ambient sound now (MCPE-34413)
- Tweaked the "How to play" section so that it specifies carved pumpkins should be used as protection from Enderman
- Tweaked the wording in the Raids "How to play" section
- Accessibility colour and contrast fixes and tweaks for dropdowns, buttons and the Play screen
- Players can now switch between user accounts on Xbox One without restarting the game
- Fixed the messaging when trying to import a world template made in a newer version
- Leads now connect to mobs at the correct position
- Updated the information about repairing Elytra in the How To Play section, which now describes using Phantom Membranes to repair them instead of Leather (MCPE-41608)
- The world loading screen now closes if acceptable amount of chunks loaded (MCPE-44815)
- (Partial fix for MCPE-44815, the issue with chunks sometimes not loading in correctly is still being worked on)
- Furnaces now play all applicable sounds, and at the correct pitch (MCPE-43915)
- Recently viewed skins now appear in the correct order in the Skin Picker menu
- Gameplay
- Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
- TNT no longer falls through blocks when lit (MCPE-41313)
- Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450)
- Equipment on Armor Stands now renders correctly if the Armor Stand is affected by the invisibility effect (MCPE-39779)
- Updated Mason Trades
- Splash Water Bottle now deals damage to Blaze and Enderman mobs again (MCPE-42589)
- Split-screen players that join a world will now spawn in the correct safe place and no longer spawn in void
- Arrows will cause sand and gravel to fall again (MCPE-18257)
- Fixed pitch issue with camera that caused player to walk backwards when looking straight up
- The camera will now rotate correctly when in third person view
- Changed how the Bell item is held in the player's hand, so that it is held with an item rather than a weapon (MCPE-43638)
- Damage sound is no longer heard when a player falls or lands in creative (MCPE-515)
- Camera is no longer present in Creative inventory without "Education Edition" toggle being turned ON
- Players in water are now knocked back by TNT explosions
- Fire Charges launched from Dispensers will now ignite Minecarts with TNT
- Using bone meal on a flower now generates more flowers of that type around it, rather than just dandelions and poppies (MCPE-7979)
- Shulker boxes can no longer be placed in the same space as the player (MCPE-39674)
- Standing in a cauldron of lava now deals the correct amount of damage to players (MCPE-39356)
- Using 'Place All' (Y) on the Cartography output slot only crafts as many of the shown result possible
- The player now correctly receives the bad omen effect whenever the Illager captain dies in combat with the player (195068)
- Mobs will no longer break turtle eggs when mob griefing is disabled (MCPE-36245)
- Falling snow can no longer replace other blocks (MCPE-44613)
- Cartographer trade now requires 11 glass panes instead of 10
- Loyalty Tridents now return to the correct player after bouncing off a Shield (MCPE-44225)
- Nether portals now spawn zombie pigmen in easy difficulty (MCPE-45934)
- Fixed issue of riptide tridents not propelling players forward correctly
- Balanced enchants on books - those with 3 or more enchantments no longer always have Featherfalling IV and/or Blast Protection IV (MCPE-41944)
- Campfires can be doused with splash water potions only, to match the Java Edition
- Explosions no longer destroy and drop End Gateway blocks (MCPE-47174)
- Fixed creeper farms by adjusting mob height spawning logic (MCPE-45935)
- Lava now correctly affects mobs that come into contact with it (MCPE-45531)
- World Generation
- Chests that generate in Desert Temples now face the correct way (MCPE-37393)
- Mobs
- Iron Golems are no longer pushed back by explosions (MCPE-43662)
- Ravagers will now pathfind through water
- Fixed sitting position for baby zombie jockey
- Fixed the death animation for Spiders (MCPE-41417)
- Lazy pandas no longer float above the ground when lying on their backs (MCPE-43164)
- Baby pigs turn into baby pigmen when struck by lightning (MCPE-38134)
- Fixed player alignment to bed when sleeping
- Zombies can no longer break Iron Doors (MCPE-43725)
- Village mobs (Such as Iron Golem and Cats) no longer spawn inside of blocks (such as grass path and farmland blocks) (MCPE-44442, MCPE-41886)
- Mobs can now path find correctly through waterlogged blocks (MCPE-37005)
- Mobs can now path find correctly on unlit campfire blocks
- Mobs no longer attempt to path find over 1.5 block high obstacles (MCPE-45256)
- Villagers will now all go to sleep correctly when the night comes
- Strays and Skeletons now show enchanted bows when held
- Villagers now show angry particles when hit by a player, even if they haven't been traded with yet (MCPE-29700)
- Mobs now attack the player correctly while standing on soul sand
- Villagers now close doors that have been opened by a player or Redstone (MCPE-21946)
- Villager trade levels now match Java with 5 profession level badges (MCPE-43206)
- Fixed the "Toast" rabbit easter egg (MCPE-44510)
- Blocks
- TNT no longer falls through blocks when lit (MCPE-41313)
- Using pickblock on lit Redstone now gives the player the correct block (MCPE-43450)
- Frosted Ice no longer causes lag when it is waiting to melt underground (MCPE-39698)
- Granite, Diorite and Andesite can no longer be smelted into Smooth Stone (MCPE-45914)
- Coarse dirt is no longer replaced with dirt when a tree is grown on top (MCPE-26215)
- Wood blocks are now directional when placed (MCPE-43367)
- Items
- Buttons no longer appear rotated in the player hotbar (MCPE-11365, MCPE-42584)
- The durability bar for Shields now update correctly when sustaining damage (MCPE-44788)
- Locked Maps now have a unique inventory icon
- Graphical
- Pistons now have the correct textures when placed in any direction (MCPE-38053)
- Fixed an issue that could cause the home screen to show black corrupted textures after resuming the game on Android (MCPE-39031)
- Tweaked the position of the shield when held in the off-hand to fix a minor texture clipping issue
- Invisible bedrock no longer emits stone particles when fallen on
- Tweaked first person hand attack animations
- Fixed hand animation when switching to empty hand from held item
- Fix an issue that caused block entities (such as beds) to not render after suspending and resuming the game
- Fixed some graphical errors when launching the game on Oculus Rift
- Fixed trident position issues when being held and thrown
- User Interface
- The background tint of the player coordinates is now consistent with the chat background (MCPE-43791)
- Tweaked the controller cursor position when auto crafting with a full inventory
- Players using touch screen can no longer break blocks when using touch-and-hold to use Fishing Rod
- Commands
- Execute detect command now uses local coordinates correctly (MCPE-29942)
- Modified CommandPosition so that an optional offset can be specified to move the rotation point in case of a local coordinate
- Fixed the ExecuteCommand detect option to correctly use an entity rather than a position so that it can use the entity orientation to calculate camera relative offsets
- Execute detect command now uses local coordinates correctly (MCPE-29942)
- Add-Ons and Script Engine
- Fixed MoLang scripting errors that were being logged for older content
- Endermen with modified behaviour can now be shot and damaged with projectiles
- Entities crossing chunk boundaries can no longer get corrupted due to the move
- Fixed humanoid eating animation
- Fix issue of the mini bows rendering on all mobs other than players in scripting packs
- The "has_equipment" filter work correctly with damageable items
- Loading packs with lots of custom items now works correctly
- Creating new End Gateway portal in the "Abstraction Cubes" marketplace map now works correctly
- Particle UVs no longer include lines of textures next to the selected UV
- Custom entities using the "nearest_attackable_target" now re-evaluate current target validity