17 April 2019
PLEASE READ before participating in the Minecraft Beta:
- Joining the beta will replace your game with a work in progress version of Minecraft
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
- Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
- Beta builds can be unstable and are not representative of final version quality
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Known Issues in this beta that will be fixed in a future update:
- Mob head geometry - some mobs such as cats and villagers may have misaligned heads when they are sleeping or sitting (MCPE-44648)
- Tridents and Shields may appear invisible when being held by the player (MCPE-44647)
New Features:
- Item instance IDs can now be synchronized between clients and servers
- Added auto complete to command blocks
- Added spawnRadius gamerule
- players can specify in their worlds called spawnRadius. The concept was adapted from how Java Edition implemented it. It allows players to specify a number between 0 and 32 to create an allowed area for spawning to take place. So a spawn radius of 27 is a larger circle than a radius of 12. Players then will spawn in a random location in that radius.
- Enabled content logging on Bedrock Dedicated Server
- Added a delay option to command blocks
- A delay can be added to the command block using the new field. The ticks for this delay are Redstone ticks.
For Map Makers and Add-On Creators:
- New items can be added using Add-Ons
- Mob events can now be enabled and disabled in world templates
- Animations and particles can be added without being linked to entities
- Inventory, armor, and hand containers can be adapted through scripting
- Sound effects can now be triggered by animation events
- Added new executeCommand to the Scripting API
- Added Scripting events for interaction with items, for example:
- Item picked up
- Item dropped
- Carried item changed
- Added One-shot animation support, allowing the ability to execute a single animation on an entity
- Particle emitters can now trigger Scripting Events
- Updated documentation of Actor Events, to document client-side usage of actor events in resource packs
- Add Block components now use JSON schemas
- Created a screen to view content log errors
- The log screen can be opened using Ctrl+H, or by going to Settings→Profile
- Added code to allow static validation scripts to be run locally
- Custom blocks can now be added through Scripting
- This is currently still a 'work in progress' feature, and more functionality will be added in future updates.
- Custom blocks can currently only be added through additional JSON scripting
- Custom blocks can only be placed with slash commands
- Added new Data-Driven Particles:
- Llama Spit
- Large Explosions
- Coloured Flames
- Redstone Dust
- Falling Dust
- Lava
- Enchanting Table
- Conduit
- Added new Data Driven Animations:
- Wolves
- Fang Attack
- Arrows
- Shulker Bullets
- Bows
- Water
- Updated Documentation to include a Breaking Changes section
- Item API V0
- Basic item related events have been exposed to the Scripting API. This includes:
- actor_acquired_item
- actor_carried_item_changed
- actor_dropped_item
- actor_use_item
- actor_equipped_armor
- Inventory API V0
- Basic inventory events have been exposed to the Scripting API. This includes:
- inventory_container
- armor_container
- hand_container (note that the hand container will get you both the main hand and offhand)
- hotbar_container
- Block API V0
- New block events and two new APIs have been included to query for blocks. This includes:
- APIs
- getBlock(Ticking Area, x, y, z)
- getBlock(Ticking Area, PositionObject)
- getBlocks(Ticking Area, x min, y min, z min, x max, y max, z max)
- getBlocks(Ticking Area, Minimum PositionObject, Maximum PositionObject)
- Events
- block_destruction_started
- block_destruction_stopped
- piston_moved_block
- player_destroyed_block
- player_placed_block
- executeCommand API
- Allows the Scripting API to get the result of a slash command
- Event Data API
- Allows Creators to create event data, register and pass it to the event function.
- Updated Demo Packs
Fixes:
- Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Improved chunk loading performance in multiplayer
- Further improvements to performance when using selectors with commands
- Fixed a crash that could occur when switching players on Xbox
- Cached resource packs no longer cause lag on Nintendo Switch (MCPE-36976)
- Fixed a crash that could occur when launching the game on some Windows 10 devices
- Fixed a crash that could occur when certain interactive blocks (e.g. beds, chests, furnaces) are loading in when joining a Realm.
- Fixed a crash that could occur when engaging in a fight with an Elder Guardian in an Ocean Monument
- Fixed a crash that could occur when throwing a Trident with Loyalty enchantment
- Fixed a crash that could sometimes occur when exiting the game
- General
- Player permissions now apply correctly when more than one operator tries to adjust them
- Arrows that are shot into blocks keep their position when reloading the world
- Area of Effect clouds no longer try to spawn excessive numbers of particles when time of day is changed (MCPE-39595)
- Marketplace resource packs are now immediately applied after downloading in the world edit menu (MCPE-33121)
- The 'Always Day' toggle now correctly animates and shows the correct setting (MCPE-43304)
- Flowing water is no longer left behind after flowing over string (MCPE-36343)
- After the fishing_hook is killed by command the player can now cast the hook again without having to right click twice
- The screen reader prompt no longer appears every time the player adjusts the network settings on Nintendo Switch
- Removed an unnecessary Xbox Live sign-in notification
- Gameplay
- Marketplace offers page can now show more than 25 items
- Items that are split between slots in the Villager trade window still count as a total trade amount
- Blocks can once again be placed on unlit Redstone Ore (MCPE-44305)
- World settings now sync correctly between different Xbox devices
- Only players who fought in a Raid see and receive the Hero effect in Realms now
- Bells now ring when hit with splash and lingering potions
- Mob spawners now only spawn mobs if the light level is below 7 (MCPE-42427)
- Cocoa beans now break and drop when pushed by pistons (MCPE-41868)
- Fixed several related issues with End Gateway portals. These should now teleport the player to the correct safe location when used (MCPE-43176, MCPE-43177, MCPE-19699)
- Efficiency Pickaxes now break Packed Ice at a faster rate (MCPE-23648)
- Players that are being healed can still be knocked back by TNT
- Villagers now keep their job when cured (MCPE-42348)
- The Grindstone now correctly combines and repairs two damaged items
- You can now interact with blocks with a charged crossbow on touch devices
- The Bad Omen effect is now only received when killing a Pillager Captain, and not when dealing non-fatal damage with a bow or damage potion
- Fixed various scenarios where certain blocks couldn't be placed until the game was restarted
- World Generation
- Fixed a bug on Dedicated servers and Realms which could cause the wrong block types to generate
- Tweaked the number of job sites in villages
- Mobs
- Cured Villagers now keep their jobs
- Vindicators can now path correctly over carpet during Raids
- The Wither no longer plays its spawning animation when reloading a world (MCPE-32415)
- Mobs will no longer path-find over Brewing Stands
- Added sound to indicate when a Villager does not want to trade (during a Raid, for instance)
- Pillager Captains now drop Banners correctly even if the world is reloaded
- Mobs will now spawn on double slabs (MCPE-30765)
- Re-added Zombie Villager sounds
- Mobs now longer get stuck when pathfinding on ladders (MCPE-43034)
- Added new Wandering Trader sounds
- Converting a normal Pillager to a Captain with tag commands now displays the banner correctly
- Evoker no longer moves too fast in "move to village" goal
- Villagers that are actively trading with players will no longer run and hide if the raid bell rings
- Clerics can now correctly pathfind to their jobsites
- Blocks
- Scaffolding can no longer be placed on Conduit blocks (this matches Java now)
- The Bell now swings towards a player when it is hit (matching Java) (MCPE-42469)
- Items
- Dropped items no longer prevent Mine Carts from being placed on Rails
- Empty glass bottles will now stack correctly when removed from brewing stands (MCPE-42175)
- Shields no longer appear too bright in item frames (MCPE-41222)
- Fixed Sea Grass texture brightness (MCPE-34795)
- Barrel item is now in proper place in creative inventory (MCPE-43946)
- Graphical
- Fixed a z-fighting texture issue on some Villager skins
- Corrected the position of leads on Wolves
- Noteblock particles now correctly correspond to the notes played
- Fixed missing Zombie Villager skin
- Farmland now has the correct side and bottom texture (MCPE-42746)
- Fixed door and trapdoor texture issues (MCPE-43173)
- Dyed leather horse armour colour no longer effects other horse armour (MCPE-43230)
- User Interface
- Added controller tooltips for Lectern UI
- Adjusted Cartography UI to fit Android screens when using Classic UI
- Villager trading UI no longer opens and closes if the player is standing too far away
- Added lectern UI controller tooltip
- Add-Ons and Script Engine
- Fixed a scripting bug that could cause the player to float
- Pickblock (middle click) now works correctly on non-vanilla entities that have been added using add-ons (MCPE-38205)
- ScriptAttackComponent and ScriptCollisionBoxComponent now correctly retrieve updated data
- Functions ran on a game loop now use an origin which has Game Master permissions, not Owner permissions
- Added a new constructor parameter to the ServerCommandOrigin so that the Function Manager can create an instance with upgraded permissions