14 March 2019
PLEASE READ before participating in the Minecraft Beta:
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
- Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release
Changes:
- Added even more new textures to blocks and items, including stained glass
- Text to Speech now reads all dialog boxes and in-game notifications
Fixes:
- Crashes/Performance
- Fixed several crashes that could occur during gameplay
- Fixed a crash that could occur when importing a 1.10 beta world with Experimental Gameplay disabled
- Fixed a crash that could occur when villagers died D:
- Raids
- Removed the placeholder explosion sound when a raid ends
- A directional horn sound will play to help find remaining raiders
- Fixed the boss bar not emptying when a raid wave was completed
- Fixed raids not starting on Android devices
- Raids no longer break when switching to Peaceful difficulty, then back to Normal
- Raiding mobs will now attack players that attack them
- Raiding mobs will now move through water to get to a village
- Raiding mobs can no longer spawn on leaves
- If all villagers are killed during a raid, all nearby players will now receive Bad Omen
- Ravagers can now spawn with evokers riding them during raids
- Witches now have a higher priority to move into villages during raids
- Removed particles around players that have Hero of the Village
- Improved spawn locations of mobs during raids
- General
- Text to Speech audio prompts no longer overlap one other
- Text to Speech now properly reads controller bindings
- World Generation
- Fences generated in water in villages are now surrounded with water
- Trees will no longer spawn one block above the ground in village animal pens
- Mobs
- Fixed some sleepwalking villagers
- Mobs can now path their way through waterlogged blocks, such as seagrass (MCPE-37005)
- Wither skeletons and guardians once again spawn in the world (MCPE-42922)
- Updated supply values for various villager trades
- Wandering traders no longer change their offers after exiting and re-entering a world
- Iron golems that spawn in a village now retaliate against attacking players
- Improved ravager pathfinding
- Villagers now take breaks every once in a while!
- Pillagers no longer float in mid-air after killing a ravager with a riding pillager
- Blocks
- XP can now be stored for auto smelters using blast furnaces and smokers
- TNT once again launches away from an explosion (MCPE-42731)
- Added a placeholder sound for villagers interacting with the fletching table
- Happy villager particles now appear over a job site block when it is claimed by a villager or angry particles when a villager cannot reached the block
- Items
- Maps once again show underwater terrain differences (MCPE-40740)
- User Interface
- The output slot of the Cartography Table no longer overlaps the text field with Pocket UI on Android devices
- Selecting a trade on the left side of the trading screen with a controller will now complete a trade
- The outline of the saddle item on the horse inventory screen now matches the new saddle texture
- Fixed the lack of controller tooltip for interacting with the lectern
- The loom screen now displays banner patterns correctly when using HD texture packs
- Fixed overlapping boss bars when using touch devices
- Trades no longer auto-populate the trade input slot
- Villager trades that are locked no longer appear until the villager levels up