6 February 2019
PLEASE READ before participating in the Minecraft Beta:
- You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta. Featured servers may also be unavailable
- The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see ms/JoinMCBeta for detailed instructions
- Beta builds will likely be unstable and are not representative of final version quality. Please backup your Worlds before joining the beta
- Finished releases may not include all new features, changes, and fixes from the beta to preserve stability and may slip to a later release
Changes:
- Updated Smithing Table textures
Fixes:
- Fixed a crash that could occur when spawning near new Villages on mobile devices
- Hills in tall birch forests now generate at the correct height again
- Scoreboards now work correctly with custom named entities
- Scripting Documentation Tweaks and Fixes:
- Removed extra spaces from the Scripting documentation to allow scripts to be copied and pasted more easily
- Adjusted Scripting documentation to use lower case letters for position parameters in “minecraft:pick_hit_result_changed”
- Updated the scripting documentation to show how to better use “initialize()” function
- “createEntity()” documentation calls out the created entity type and identifier
- There is now documentation for the manifest file
- Tabs are now converted to 2 spaces when printing examples as HTML
- “SpatialQuery” documentation now mentions that the 3 optional parameters are all or nothing
- Fixed a bug with scripting level component documentation not generating
- Fixed a scripting crash that could occur when using “SpawnParticleInWorld” events
- Scripting “isValidEntity” now correctly checks for valid entities only
- Fixed incorrect results for “hasComponent” on some entity components
- Fixed an issue where terrain is often not adjusted to generated structures in Villages, causing floating platforms
- Fixed an issue where redundant dirt blocks could generate inside Village structures
- Fixed a crash that could occur when launching the game
- Fixed a crash that was preventing iOS players from accepting game invitations
- Ender Dragon is no longer invisible when respawned. (MCPE-41377)
- Lectern models now support higher resolution textures
- Custom entity spawn eggs now work correctly in dispensers (MCPE-40408)
- Custom entities can now be used with the [type=] command argument
- Fixed the Pillager spawn egg texture when it is placed in an item frame (MCPE-39530)
- Players can no longer respawn with shields in their hands
- Shields now appear correctly when being rapidly raised and lowered in third person view
- Shields now always shake when blocking damage
- Activated shield now animates properly when holding a crossbow (MCPE-41255)
- Fixed a crash that could occur when spawning in a custom entity
- Fixed a z-fighting texture issue on the Zombie Horse mane
- Endermen no longer look like they're always holding something when attacking
- Fixed a crash that could occur when adding a resource pack with a missing pack icon
- Fixed a crash that could sometimes occur when loading in some resource packs
- Baby mobs no longer briefly appear adult-sized when being leashed
- Worlds now appear in the correct order on Xbox one after restarting the game
- Breeding animals no longer spawns two baby mobs
- Fixed a crash that could occur on Xbox when copying worlds
- Fixed a bug that prevented items from being crafted from the recipe book if the all items option was toggled
- Fixed another issue that could cause the game to sometimes not load past the Minecraft splash screen on some devices (MCPE-35078)
- The Wandering Trader Llama no longer renders with incorrect textures (MCPE-41162)