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New Features:
- Added a button to join a Realm using an invite code on the Friends tab, for platforms that can't click on Realms invite links
New Marketplace Content:
- Adventure Maps
- Block & Seek by Polymaps
- Dr. Splice’s Lab Escape by 57Digital
- Mystery Lands: Scary Chunks by Pathway Studios
- The Cube Theater by Qwertyuiopthepie
- The Haunted Neighborhood by PixelHeads
- Worlds
- Fall Fest by Blockception
- FightMe! By Pathway Studios
- Land's End by Blockworks
- SkyFair by Blockworks
- Skin Packs
- Boo! by 57Digital
- Cute But Spoopy by Eneija
- Onsie by Eneija
- The Boo Crew by Razzleberries
- Lucha Libre by 57Digital
- Spookfest by Irish
- Sci-Fi Horror by Pathway Studios
- Space Crew by InPvP
- Spooky Skeleton by Blockception
Tweaks:
- Pressing the A button on the Creative inventory will now place one item in the inventory, not a full stack. Pressing the Y button will place a full stack and X will clear the hotbar in Creative mode
Bug Fixes:
- iOS render distance is no longer limited to 6 chunks on higher memory devices
- Fixed an exploit that allowed child accounts to join servers when multiplayer permissions were disabled
- Fixed a crash when the game was suspended (Xbox One only)
- Fixed a crash that occurred if a player with blocked multiplayer privileges was in a world and accepted an invite from another player (Xbox One only)
- Fixed a crash that occurred when closing the skin picker
- Fixed a crash that occurred when loading world chunks
- Fixed a crash that occurred when using the crafting screen
- Fixed a crash that occurred when going through a Nether portal and then using a piston
- Fixed a crash that occurred when crafting items while a split-screen player joined (Xbox One only)
- Fixed a crash when pressing OK on the disconnect message after suspending and resuming the game (iOS only)
- Fixed a crash that occurred with Iron Golems on converted worlds
- Fixed a crash that occurred when using the '/fill' command that caused to many spawned entities to fall
- Fixed a crash that occurred when using uppercase letters in '/gamerule' commands
- Fixed a crash on low memory iOS devices
- The game will no longer freeze if a second player joins with split-screen while the first player controller is disconnected (Xbox One only)
- Decreased the sensitivity of placing blocks
- The 'Sniper Duel' achievement is now unlockable (Xbox One only)
- The 'Inception' achievement in now unlockable on all platforms
- Fixed an exploit that caused rails to be duplicated
- Fixed an exploit that caused Shulker boxes to be duplicated when broken by an explosion
- The Sign screen can now be closed if the cursor has been moved to the third line (iOS only)
- Fixed worlds that were created on Xbox One not opening after being downloaded to another platform from Realms
- Fire Resistance effect will now properly protect players after quitting and rejoining a world
- The virtual keyboard no longer opens and can't be closed when opening Host Options (Fire TV only)
- Fixed torches and other light sources giving off very little light when Smooth Lighting was enabled
- Attacking or mining with an enchanted book will no longer apply the book's enchantment
- Players can no longer be targeted by mobs before loading into a world or dimension
- Fixed an issue causing transparency issues on several skins
- Pressing the A button no longer cancels Elytra flight and will now make the player ascend
- Players will no longer cease climbing stairs and slabs while flying
- Fixed Iron Golems not causing enough Knockback effect
- Servers will no longer briefly appear on the Friends tab
- Heavy blocks no longer break when falling on leaf blocks
- Fixed the texture offset of Mooshroom's udder layer
- Cobweb will now drop as an item when cut with shears
- Sheep no longer emit two sounds when dying
- Food particles now appear when feeding animals
- Items renamed in an anvil that have been placed will now retain their names after being mined
- Several improvements to handling split-screen controller assignments (Xbox One only)
- The game will no longer accept input from the previous controller after changing controllers while the game is suspended (Xbox One only)
- Split-screen players are now correctly assigned after their controllers are disconnected and reconnect in a different order (Xbox One only)
- Fixed Guardians not spawning in Ocean Monuments
- Leaves that have snow over them will no longer appear black
- Fixed an issue that could cause chat to freeze if there was a high amount of chat output
- Skulls can now be placed on the ground when a layer of snow is already there
- Endermen now take damage in filled cauldrons
- Doors, Wooden Buttons, Ladders and Fishing Rods can now be used as fuel in a Furnace
- Fixed some vines being destroyed when pressing right-click
- Fixed an incorrect controller tooltip when moving an item in the Creative inventory over the hotbar
- All mobs can now be spawned on water by players
- It's now easier to see the texture animation of flowing water
- Spider and Endermen eyes are now slightly visible when hit with invisibility potions
- Fixed no sound when filling a bottle with Dragon's Breath
- ""Elytra Wings"" are now referred to simply as ""Elytra""
- Players with Fire Resistance will now receive damage from lightning
- Fixed a constant green highlight on the inventory screen of tamable mobs
- Pumpkins and mob heads can now be equipped directly from the Creative inventory on Pocket UI
- When placing layered snow, only one block will now be taken from the inventory
- Flint and Steel no longer takes damage when hitting mobs
- Using Pick Block on giant mushrooms will no longer give unobtainable mushroom blocks
- Arrows that are picked up will now join an existing stack in the offhand slot, not creating a separate stack
- Minecarts and boats can no longer be destroyed by Ender Pearls
- Door and fence gates can now be placed on dirt path blocks
- Items moving in flowing water will no longer have jittery movement
- Dead bushes can now be replaced when placing blocks and items
- Decreased the hitbox size on crops
- The hitbox size of Nether Wart will now increase as it grows
- Increased the distance that the Enchantment Table book will open when a player approaches it
- Runes no longer float from bookshelves to the Enchantment Table at the same time
- Fixed graphical issues with the experience bar when the Candy Texture Pack is applied
- Banners will now wave when daylight cycle is disabled
- Light Gray Shulker Boxes now have the proper name
- Shulker Boxes now only give a full Redstone signal when filled with 27 full item stacks
- Top snow is now destroyed immediately after placing water or lava over it
- Food particles no longer come out of players' foreheads
- Crafting and container screens now close when a player takes from another player or mob
- It is no longer possible for players to place a block in the same space they are sneaking, causing them to fall
- Uncraftable and unobtainable items no longer appear in the Recipe Book in Survival mode
- The tooltip for Stone variants in the Recipe Book now properly show they're in the ""Nature"" category
- Split-screen GUI Scale is now saved separately from Fullscreen GUI Scale (Xbox One only)
- Mooshroom now displays a particle effect when sheared
- Eating and drinking animations are now visible when a player is seen from third-person view while under the invisibility status effect
- Additional Map items are no longer lost when more than one Map is placed in an Anvil’s input slot while creating a Locator Map
- Fixed player's camera Y-value from flickering up/down when the player teleports
- Fixed ""Custom"" skin name appearing as placeholder text on player skin change notifications
- Fixed the left leg being rotated the wrong way on armor stand poses
- Items replaced by a command are now visible instantly in the inventory
- The ""Choose Skin"" text no longer flickers on the Skin Picker (Android only)
- Scroll bars in menus no longer jitter when using the right stick to scroll
- Fixed low-speed movement occurring after controller thumbstick is released (VR only)
- When pressing tab to complete a command, the choices are now sorted correctly
- Adding a 'damage_sensor' to an entity type no longer prevents '/kill' from working