Posted: 8 February, 2023
NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.
Information on the Minecraft Preview and Beta:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- Minecraft Preview is available on Xbox, Windows 10/11, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
Here's a list of what is new in this week's Minecraft Preview and Beta! We are still working on the tech needed to add Armor Trims to the Bedrock Edition Beta and Preview. We will let you know as soon as they are ready so you can experiment with them. Keep your eyes on Minecraft.net for the latest updates!
As always, you can send us all your feedback and ideas at aka.ms/MC120Feedback and report any bugs to bugs.mojang.com.
Experimental Features
Blocks
- Removed black lines along the edges of Bamboo Fences and Bamboo Fence Gates (MCPE-163360)
- Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
Camel
- Camels can once again overcome obstacles as high as one block and a half (MCPE-166452)
User Interface
- Mangrove and Bamboo Hanging Signs are now placed correctly in the Creative Inventory (MCPE-163340)
Features and Bug Fixes
Vanilla Parity
- Impact sounds of projectiles on Amethyst blocks and clusters are now audible
- Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
- Bells no longer break when a block is placed underneath or above them (MCPE-166742)
Spectator Mode
- Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)
- End Gateways can no longer be used in Spectator Mode (MCPE-165689)
Gameplay
- Redstone source can now power a single block from different sides at the same time (MCPE-163651)
- Players are no longer able to begin flying if they have no space to stand up (MCPE-166413)
- Players can now fall off of an edge while sneaking if not holding the sneak button
Blocks
- Composter now always consumes an item when becoming full (MCPE-162020)
Mobs
- Witches will drink a Fire Resistance Potion when standing on a Campfire
Items
- Crossbow now shakes while charging arrows (MCPE-152952)
- Loot table conditions are no longer ignored in-game when used inside functions (MCPE-164582)
- Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar
Marketplace
- Added a new 'Marketplace' icon to the Marketplace screen sidebar
User Interface
- Carrots now display the proper name in item tooltips when used in can_place_on and can_destroy item components (MCPE-160838)
- Tweaked the keyboard interaction on Android devices for text input fields
Commands
- Summon command no longer causes some entities to be spawned in at an angle
Technical Updates
Entity Properties
- Fixed an issue where Entity Property value changes could be discarded if done by events fired as part of removal of active behaviors caused by other events
Experimental Technical Features
API
Replaced general setVelocity call with methods to apply impulses to entities:
- Added function clearVelocity(): void- Sets the current velocity of the Entity to zero
- Added function applyImpulse(vector: Vector3): void- Applies impulse vector to the current velocity of the Entity
- Added function applyKnockback(directionX: number, directionZ: number, horizontalStrength: number, verticalStrength: number): void- Applies knockback to the Entity in specified direction based on vertical and horizontal strength
- Removed function setVelocity
General changes to more consistently use methods when working with simple data-only objects vs. properties:
- BeforeExplosionEvent
- Added function getImpactedBlocks(): Vector3[]- Gets the blocks locations that are impacted the by the explosion
- Added function setImpactedBlocks(blocks: Vector3[]): void- Sets the blocks locations that are impacted the by the explosion
- Removed property impactedBlocks
- BeforeItemUseOnEvent
- Added function getBlockLocation(): Vector3- Gets the location of the block being impacted
- Removed property blockLocation
- BlockInventoryComponent
- Removed property location
- BlockLavaContainerComponent
- Removed property location
- BlockPistonComponent
- Added function getAttachedBlocks(): Vector3[]- Gets the blocks locations that are impacted by the activation of this piston
- Removed property attachedBlocks
- Removed property location
- BlockPotionContainerComponent
- Removed property location
- BlockRecordPlayerComponent
- Removed property location
- BlockSignComponent
- Removed property location
- BlockSnowContainerComponent
- Removed property location
- BlockWaterContainerComponent
- Removed property location
- Added function getHeadLocation(): Vector3- Gets the head location of the Entity
- Removed property headLocation
- ExplosionEvent
- Added function getImpactedBlocks(): Vector3[]- Gets the blocks locations that are impacted the by the explosion
- Removed property impactedBlocks
- ItemStartUseOnEvent
- Added function getBlockLocation(): Vector3- Gets the location of the block being impacted
- Added function getBuildBlockLocation(): Vector3- Gets the location of the resulting build block
- Removed property blockLocation
- Removed property buildBlockLocation
- ItemStopUseOnEvent
- Added function getBlockLocation(): Vector3- Gets the location of the block being impacted
- Removed property blockLocation
- ItemUseOnEvent
- Added function getBlockLocation(): Vector3- Gets the location of the block being impacted
- Removed property blockLocation
- NavigationResult
- Added function getPath(): Vector3[]- Gets the locations of the blocks that comprise the navigation route
- Removed property path
- Player
- Added function getHeadLocation(): Vector3- Gets the head location of the Player
- Removed propertyheadLocation
ItemStack API improvements:
- Added read-only property getMaxAmount: number- Returns the maximum stack size for the item
- Added read-only property isStackable: bool- Returns whether the item is stackable
- Added function isStackableWith(itemStack: ItemStack): bool- Returns whether the item can be stacked with the given item
- Added read-only property type: ItemType- Returns the type of the item
- Added function clone(): ItemStack- Returns a copy of the item stack
- Added property keepOnDeath: bool- Sets whether the item is kept on death
- Added property lockMode: ItemLockMode- Sets whether the item can be moved or dropped
- Added function setCanPlaceOn(blockIdentifiers?: string[])- Sets which blocks the item can be placed on
- Added function setCanDestroy(blockIdentifiers?: string[])- Sets which blocks this item can destroy