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ExpertCoder14

  • I 100% support this idea, but for now, you can keep your constant scores organized. Fake player names can be a number, so you can have a scoreboard like this; Constant Values Scoreboard Objective 0...

  • This is already possible using /clear. When you set the maximum item count to 0, it returns the number of the specified items in a player's inventory. /clear @a snowball 0

  • To what command would you like to see the minimum count argument added to?

  • Commands and redstone don't mix: they're known not to go together well. You could use normal commands to set a redstone block or something into an input you want to stay on/off.

  • This is already possible using the /replactitem command: /replaceitem entity @p slot.hotbar 0 air 1

  • This is already possible using the following commands in Java Edition: /execute store result FakePlayer myObjective run fill 0 0 0 4 4 4 dirt /tellraw @a {"score":{"name":"FakePlayer","objective":"...

  • A /testfor is probably not the best implementation for this trigger. If anything, this would probably be good as a sort of NBT tag, for example: /testfor @e[nbt={LastChatMessage:"Whatever"}] and th...

  • This is already possible using multiple /data modify commands: /data modify block 454 66 79 Command set value "/execute in minecraft:the_nether run tp @a 454 180 79"/data modify block 454 66 79 Aut...

  • I would rather not have this as a standard vanilla feature, but this would be a great thing for mods or add-ons to add.