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WalnutLawyer346

  • Locked Inventory slots: There is another request here that covers this pretty well so I won't rehash it, but /inventory lock would be another great addition, and fits well with the /inventory synta...

  • (additional slot selectors cont.) each: Like all, but applies the command to each slot individually. In many cases, this would produce identical results to all but in some, like when using /invent...

  • Additional slot selectors: There are only three slot selectors missing that I see as vitally important, though there may be others that i am not aware of, specifically regarding containers or entit...

  • slot selectors for /inventory clear/give: (Wouldn't really be necessary if the previously mentioned alternatives were added, leaving /inventory give and /inventory clear as the simplified versions ...

  • /inventory add: This is like a more powerful version of /give, granting the power to place an item in a specific slot, succeeding only if the slot is empty or contains an incomplete stack of the sa...

  • I propose the following additions to the new /inventory command to allow for these features:/inventory test: This would function like /clear 0, and allow for checking an inventory for a specified i...

  • 1. /replaceitem is limited to 1 slot. There is no way to apply the command to multiple slots, much less all available slots. The only workaround is to list each possible slot individually, which st...

  • /replaceitem: Sets the prescribed slot to the item specified, regardless of the previous contents of that slot. This is a very powerful command, but is limited in some ways that could be remedied b...

  • /clear: Currently tests for a specific item irrespective of inventory slots, and then removes the specified number. This would be a very useful feature to extend to blocks and non-player entities, ...

  • /give: Arguably the simplest command of the three, it attempts to place the specified item into the player's inventory in the first available slot. Naturally, "/inventory (block/entity) give" would...