Andre Chen
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@HeliusEagleclaw Try this command: execute if entity @s[nbt={Inventory:[{id:"minecraft:string"}]}] It probably works even better than the testfor example you gave in your comment given the fact tha...
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ItZBlockBoyZ When a mob dies, whether through the kill command or other means, they don't disappear instantly. For a short amount of time, they turn red and fall over, before being deleted from the...
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You're talking about target selectors, which while can be used with the execute command, are very distinct from it.
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Why would we need a quicker way? How many different players' heads do you plan on needing to create? They don't add new commands for really small things, especially if there's already a perfectly f...
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/gamerule doMobSpawning false
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Use a debug stick.
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@Thainhawk That’s already true for the effect command. Unlike the limits on the enchant command, effect is not artificially limited to what is possible in survival. There’s a hard limit of 255 tha...
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I'm with PangolinSauce here, this command is totally useless with a few niche exceptions. There's little point in adding it.
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But the point of NBT data is for long-term storage. Why would it be relevant whether or not a player is sneaking if after they relog, they'll instantly unsneak? Also, like you mentioned, you can ju...
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You said it yourself; it's already possible using current commands. Learn to use them instead of asking for tailor-made gamerules. "I don't want to make this command every single time"If you don't ...