A Deserted city(village) that generates in the desert or badlands biomes, and has an oasis temple in the center with 3-5 treasure rooms, each one having better loot than the last(you have to get one before the next)each one made of double reinforced sandstone/red sandstone (unbreakable sandstone that is craftable) and when you get all the loot from one, a passageway to the next will open up, but the traps will get harder to avoid the farther in you go. The 5th room always having 4 reinforced sandstone golems, each doing twice the damage of an iron golem, and having 1/2 the health of a warden and has a hance to drop 2-5 reinforcement material(8 is used to reinforce a block once) that is only obtainable through defeating double reinforced sandstone golems. Each city will have a 2.68% chance of not being deserted(abandoned) and will have neutral residents that are 3 blocks tall and have 20 hearts known as the ancients and will have a child that will grow into an enderman if it is breed with chorus fruit, and the residents will help defend any nearby villagers from illagers, and all will try to catch the player and trap them with a double reinforced sandstone golem if one of them is attacked, they will also have an appearance similar to a player and will be able to build a set amount of different things for the player, and they will use diamonds, gold, emeralds, netherite, and iron as a currency, and will be attacked by Piglins if they are not wearing gold armor.
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