Both servers would need to allow each other to use the command.
For example: "/connect server add <IP Address>" to add a server and both servers need to add each other for it to work
Now you would be able to send players from one server to another while specifying if the player data should be transferred between the servers.
For example: "/connect player <IP Address> true" to send the player and transfer the player data.
Or use "/connect server remove <IP Address>" to remove a server.
Or use "/execute store success score .returnedValue test run connect server request <IP Address>" to get feedback if the server is online and allows players to be send.
Please sign in to leave a comment.
0 Comments